Full notes
Full AirMech update
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What changed
- Gameplay
- UI and audio
- Maps
- Events
- Fixes
- Performance
AirMech changes
We've got another big update for you this week. A huge batch of new content is on the way, so we need to get some of these changes out there for testing before the big reveal next month. A good portion of this patch will also be aimed at improving the new player experience. We've renamed many of our game modes this patch. Skirmish is now Versus, while Survival mode will now be known as Warzone. Feedback on the forums generally agreed that Ranked and Unranked were misleading names, so we've renamed those to Skills and Unlimited respectively. The descriptions for all of these queues have been updated as well. Your feedback on the forums is always important to us, even when we don't respond right away. Since so many of you have asked for it, we've added a setting in General -> Gameplay for "Deploy Arm Enabled". This will be on by default, since it's intended for advanced users rather than new players. You can change this setting at any time, even during a multiplayer match. Turning the deploy arm off will prevent your units from being automatically deployed. They'll be stored in the structure they were built at and can be picked up by AirMechs above the structure. This brings back a popular strategy of hiding units in queue, but it can be countered by neutralizing the outpost they're queued at.
ːairmechː General Updates:
added an option to disable the deploy arm and manually pick up units from structures
renamed some game modes and updated Play menu with new tooltips
added Iron Hand dialog to existing Warzone maps
added difficulty settings with reward modifiers to Warzone
added title system for Leaderboard champions
improved Heal Nova animation for Osprey
default to Weekly instead of Factions when opening the Leaderboards UI
moved the Quests button to the bottom of the main menu
renamed Skills tab to Blueprints
renamed Promos button to News
tweaks to the endgame victory medal
added some variation to Striker sword audio
set a limit for credit cap messages to reduce spam
added pilot icons for in-game messages
added icons for trials in the pregame lobby
ːairmechː Bug Fixes:
fixes for AirMech animation bugs
fix for the Link command on units with a deploy animation delay
fix for melee units not attacking enemy fortress when no capture targets are available
fixed a bug with flier separation not applying to neutral units
fix for shadow rendering when zooming in
fixed some issues with shadow rendering on oversized props
fixed a bug that allowed the AI to build Void units
fix for showing Quests button when not on the main menu
fixed an issue where an abducted Bot Spawner would produce a creep while on an enemy socket
fixed item icons not showing on Market purchase dialog
fix for automatically terminating units in Warzone
fixed alignment of promos when launched from the News button
fixed picking up CTF cores over the fortress
fixed an issue with pickup indicator not displaying for CTF cores
ːairmechː Map Editor Updates/Fixes:
maps will now save automatically in the event of a disconnect, use recoverLast to reload
added radio buttons for Edging, Elevation, and Paint Mat buttons
rearranged the terrain panel
add credit value for Safebox and Vaultbox when pre-placed
fixed broken Combos menu
fix for Roller not unlatching when spawned from an elevator
fixed an issue where editing the position field would not correctly move a game location
fix for skybox selection overwriting pregame timer
fix for game messages being displayed while editing
Source
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