What changed
6 fixes3 additions5 changes0 removals
- Server
- Gameplay
- Balance
- Fixes
- Store
changedWe've been doing a lot of work on the network code and are ready to try out a new model. Give it a try in multiplayer and be sure to let us know if it plays any smoother for you. Feedback is always appreciated. Discuss at airme.ch/1GNQ45x New players will now be greeted upon exiting the Challenges and given a brief tutorial for the Basecamp and some pointers to help them out in the menus. A Comms Mk1 structure will now be required to view chat, and they'll be prompted to get a blueprint from the Shop. Existing players will also need to build a Comms Mk1 before they can access chat! The Nanoforge has finally broken loose from the Info tab and is now a floating window with it's own chat channel and redesigned UI. General Updates:
changedmoved the Nanoforge out of the Info tab and into its own window
changedgroup selected units will now continue to their capture target even if it is captured before they arrive
addednew Basecamp and menu tutorials for new players
changedimprovements and optimizations to network code
addedUltimate Parts for Helix added to the Shop: Ultimate Helix Engine, Ultimate Missile Ammo, Ultimate Helix Missile Launcher, and Ultimate Helix Armor
AirMech changes
changedWe've been doing a lot of work on the network code and are ready to try out a new model. Give it a try in multiplayer and be sure to let us know if it plays any smoother for you. Feedback is always appreciated. Discuss at airme.ch/1GNQ45x New players will now be greeted upon exiting the Challenges and given a brief tutorial for the Basecamp and some pointers to help them out in the menus. A Comms Mk1 structure will now be required to view chat, and they'll be prompted to get a blueprint from the Shop. Existing players will also need to build a Comms Mk1 before they can access chat! The Nanoforge has finally broken loose from the Info tab and is now a floating window with it's own chat channel and redesigned UI. General Updates:
changedmoved the Nanoforge out of the Info tab and into its own window
changedgroup selected units will now continue to their capture target even if it is captured before they arrive
addednew Basecamp and menu tutorials for new players
changedimprovements and optimizations to network code
We've been doing a lot of work on the network code and are ready to try out a new model. Give it a try in multiplayer and be sure to let us know if it plays any smoother for you. Feedback is always appreciated. Discuss at airme.ch/1GNQ45x New players will now be greeted upon exiting the Challenges and given a brief tutorial for the Basecamp and some pointers to help them out in the menus. A Comms Mk1 structure will now be required to view chat, and they'll be prompted to get a blueprint from the Shop. Existing players will also need to build a Comms Mk1 before they can access chat! The Nanoforge has finally broken loose from the Info tab and is now a floating window with it's own chat channel and redesigned UI. General Updates:
moved the Nanoforge out of the Info tab and into its own window
group selected units will now continue to their capture target even if it is captured before they arrive
new Basecamp and menu tutorials for new players
a Comms Mk1 structure is now required to use chat
improvements and optimizations to network code
Ultimate Parts for Helix added to the Shop: Ultimate Helix Engine, Ultimate Missile Ammo, Ultimate Helix Missile Launcher, and Ultimate Helix Armor
Bug Fixes:
fix for clicking Basecamp tiles through other menus
fix for blurry chat badges
fixed arm not appearing on Neo
fixed some detached fins on Striker skins
fix for units in cargo being given the capture command after dropping an infantry unit
fix for maps not saving correctly
Balance Changes: