Full notes
Full AirMech update
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What changed
- Store
- Gameplay
- Performance
- Maps
- Fixes
- Balance
AirMech changes
We made it just in time for Halloween, and made a special Name Your Price bundle to help you celebrate with some new flair! The Halloween Bundle includes 4500 diamonds and 10,000 kudos for whatever price you want. If you beat the current average price, you'll also receive a Ghost Gigi and Halloween Crate (Key included). This update isn't just about Halloween. We've got many big changes you'll notice as soon as you jump into a match. For starters, your AirMech abilities will no longer be built and picked up at structures. You'll be able to upgrade them instantly with ability points earned with each level-up. We're also raising the in-game level cap from 15 to 20! This will allow you to fully upgrade most of your abilities at max level, but not all of them. Choose wisely! What does this mean for Guardians? Since Guardians can be destroyed or lost, we've added an automatic respawn timer to rebuild them. When your AirMech is destroyed or a Guardian is shot down, it will take 30 seconds for each Guardian you've unlocked. To top things off, we're throwing a new skin into the Fall Crate --the Raptor Neo. Don't forget to the Shop to find the Ultimate Boxer, as well as all your favorite Halloween event items for a limited time! :airmech: General Updates:
abilities are now upgraded instantly, one ability point per level and no build time/cost
AirMechs can now reach level 20 in-game
Guardians now have a respawn time and will rebuild automatically after being destroyed
improving spacing of infantry in squads
tips will now appear for players with empty loadout slots
new minimap icons for AirMechs and structures
click the minimap to ping teammates at that location
many fixes improvements to AI AirMechs
made Trainer and Basic AI a bit less aggressive
new Ultimate Unit: Ultimate Boxer
:airmech: Bug Fixes:
fixing a crash which occurred when loading a map with no sample map
fixing a crash which could occur with custom maps
fixed shadow display when zoomed out in the Map Editor
fixed controller input getting stuck after closing chat while spectating
fix for login UI getting stuck using an existing account with Steam
fixed not being able to select map from "Player Maps List"
fixed an issue on Duel that caused units to clump against an outpost when given an order
fixed an issue that prevented units from accepting orders
fix for AI AirMechs trying to chase down carried units
fixed an issue with AI AirMechs trying to issue mass commands to player owned units
fixed Nexus Saucer not using team-colored assets
fixed trail and teeth on the blades of Steampunk Bomber
fixed right wing not displaying correctly on Super Helix
fix for player status turning ready before clicking Ready button
fixed some outdated text regarding Generator functions
no longer display the content suggestion dialog at endgame when replaying or spectating a match
fixed game message and upkeep scripting commands for custom maps
fixed some floating props on Twin Peaks
fix for unresponsive Quest button
fixed missing eyes on Beppo Probe
fixed being able to drop units in some props on Salt
fix for Missile Lifespan stat not updating properly from livebalance data
:airmech: Balance Changes:
Fixer build cost decreased from 1200 to 1000
Fixer build time decreased from 2.6 to 2.2
Fixer healing range decreased from 7.5 to 5.5
Patcher healing range decreased from 7.5 to 6
Honeypot healing range off-socket increased from 6 to 9
Honeypot healing range on-socket increased from 12.5 to
Source
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