Full notes
Full AirMech update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
- Fixes
- UI and audio
- Performance
AirMech changes
We are giving the Shop and Market a big overhaul to make it easier to browse and find what you want. We've gone back to a more traditional menu that you can expand and sort. There's a few things left to finish (some new filters needed) but in general it's going in the right direction. Dan has spent a lot of time with the map editor fixing bugs and adding features. Still not what we would call beta, but in it's alpha state it can be fun to mess around with. We've also released a special Basecamp structure that gives you a shortcut into the editor, plus it's kind of a fun extra for your camp. Look for it in the Shop > Other > Basecamp. There are new Daily Quests that are timed--keep an eye out for them! We'll be testing them out to see what a good balance is for always having something new to do. Besides that there's lots of bug fixes and balance changes you can read about in detail below. As always, come discuss these changes in the forums! http://airme.ch/patch215
General Updates:
new Collection Sets for Airships, Cinco de Mayo, Earth Day, 4th of July, Memorial Day, Oktoberfest, Summer Fun, and Auras Set
get a special drop when digging out Basecamp plots (simple drops)
some menu bar icon improvements (right click or double-click to close)
new icons for Unit Alternate and AirMech Nanoforge Plans
improved unit pathing for group selected units on custom paths
new Shop and Market filters
new Quests added, including dynamic daily quests that can be enabled for a limited time
lots of improvements to the Map Editor
new Basecamp structure related to Map Editor (requires Prime)
added heal range indicator for Hero when being placed
added a link range indicator for Stasis Mine
fixed kudos symbol on Basecamp structures
right click mail message to take first attachment (VIP only while we make sure this works)
Bug Fixes:
fixed Tesla Tower not showing effects when being Auto-Deployed
fixes for showing incorrect promos at login
fix for Ultimate Brute guns being offset after capturing an Outpost
fixed AirMech stat modifiers spilling out of the UI
fixed a bug with terrain tiles not being selectable if moved too far from the position they were generated
fixed an issue with the insertion point moving out of position in some text boxes
fixed a bug that caused a connection issue after attempting to upload a custom map
fix for pistol firing sounds playing while gliding with Angel
fixed "Show Everything" button not clearing the Wishlist or search box filters
make close button on Quests now close instead of going "back"
potential fix for blank suggested content at endgame
fixed a crash when launched the Map Editor from a 3v3 match
fixed a crash when selecting an unlabeled elevator as a target in the Map Editor
Balance Changes:
Stasis Mine deploy time decreased from 4 to 2 seconds
Stasis Mine link range increased from 8 to 10
Stinger reload time removed (sustained DPS from 55 to 83)
Stinger HP decreased from 1250 to 1000
Stinger build cost increased from 3000 to 3600
Boomer build cost increased from 700 to 850
Boomer blast range decreased from 7 to 5.5
Boomer death blast damage decreased from 100 to 50
Moneymaker build cost increased from 1400 to 1680
Moneymaker income increased from 50 to 60 credits every 5 seconds
Generator upkeep decreased from +2 to -1
Generator build cost decreased from 3600 to 2800
Generator energy capacity increased from
Source
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