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Steam News26 June 201511y ago

Update #212 - Inventory overhaul and Generator rework

We have some nice improvements to the Inventory UI that should make it a lot easier to sort and find things.

Full notes

Full AirMech update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes9 additions5 changes2 removals
  • Balance
  • UI and audio
  • Gameplay
  • Store
  • Maps
  • Fixes
addedWe have some nice improvements to the Inventory UI that should make it a lot easier to sort and find things. A more traditional drop-down list for categories has been added, and rarity filters can be applied at any time along with a new Duplicates selector that only affects the current set you are looking at. Great for figuring out what you can sell or scrap! Speaking of Scrap, there is a new Basecamp structure available--the Scrapyard! Now you can simply drag things out of your inventory and into the giant whirling machine to tear things into little bits. Be careful though, once you press that "Scrap" button it will shred it super fast! There is no undo, so no messing around with this heavy machinery. You'll also get a nice preview of how much Scrap something will generate. What about Generators? This change has been a long time coming, on the list of "things to do before we exit beta". It started to feel like Generators became a "must have" unit, which can be frustrating when you just have 8 slots. The solution to this we feel is to actually decrease or remove the Generator's ability to increase upkeep, and instead increase upkeep overall. So instead of giving you more upkeep, they will do what you expect them to do since they look like power generators--they will increase the Energy capacity of structures you have them attached to (via the Sockets). We might have some balance work to do, but we think this will be a good chance allowing everyone to build more units and not absolutely need to take Generators to do it. For those playing around with the alpha version of the map editor (for Prime owners) Dan has continued to make improvements and add features. Find more details in the notes below. We're probably a patch away from being able to reliably play your maps online with others! We're still deciding how all that will work, and what will be available for free players compared to VIP and Prime. Maybe free players can join rooms created by others, but can't select custom maps on their own? Leave us suggestions in the forums!
changedGeneral Updates:Inventory UI upgraded
addedGeneral Updates:new basecamp structure - the Scrapyard!
addedGeneral Updates:6 new, rare, crate types - keep an eye out for new crates!
addedGeneral Updates:new players will see suggestions for unlocks from the Shop at end-game
changedGeneral Updates:various updates and improvements for AirMech AI

AirMech changes

addedWe have some nice improvements to the Inventory UI that should make it a lot easier to sort and find things. A more traditional drop-down list for categories has been added, and rarity filters can be applied at any time along with a new Duplicates selector that only affects the current set you are looking at. Great for figuring out what you can sell or scrap! Speaking of Scrap, there is a new Basecamp structure available--the Scrapyard! Now you can simply drag things out of your inventory and into the giant whirling machine to tear things into little bits. Be careful though, once you press that "Scrap" button it will shred it super fast! There is no undo, so no messing around with this heavy machinery. You'll also get a nice preview of how much Scrap something will generate. What about Generators? This change has been a long time coming, on the list of "things to do before we exit beta". It started to feel like Generators became a "must have" unit, which can be frustrating when you just have 8 slots. The solution to this we feel is to actually decrease or remove the Generator's ability to increase upkeep, and instead increase upkeep overall. So instead of giving you more upkeep, they will do what you expect them to do since they look like power generators--they will increase the Energy capacity of structures you have them attached to (via the Sockets). We might have some balance work to do, but we think this will be a good chance allowing everyone to build more units and not absolutely need to take Generators to do it. For those playing around with the alpha version of the map editor (for Prime owners) Dan has continued to make improvements and add features. Find more details in the notes below. We're probably a patch away from being able to reliably play your maps online with others! We're still deciding how all that will work, and what will be available for free players compared to VIP and Prime. Maybe free players can join rooms created by others, but can't select custom maps on their own? Leave us suggestions in the forums!
changedInventory UI upgraded
addednew basecamp structure - the Scrapyard!
added6 new, rare, crate types - keep an eye out for new crates!
addednew players will see suggestions for unlocks from the Shop at end-game

We have some nice improvements to the Inventory UI that should make it a lot easier to sort and find things. A more traditional drop-down list for categories has been added, and rarity filters can be applied at any time along with a new Duplicates selector that only affects the current set you are looking at. Great for figuring out what you can sell or scrap! Speaking of Scrap, there is a new Basecamp structure available--the Scrapyard! Now you can simply drag things out of your inventory and into the giant whirling machine to tear things into little bits. Be careful though, once you press that "Scrap" button it will shred it super fast! There is no undo, so no messing around with this heavy machinery. You'll also get a nice preview of how much Scrap something will generate. What about Generators? This change has been a long time coming, on the list of "things to do before we exit beta". It started to feel like Generators became a "must have" unit, which can be frustrating when you just have 8 slots. The solution to this we feel is to actually decrease or remove the Generator's ability to increase upkeep, and instead increase upkeep overall. So instead of giving you more upkeep, they will do what you expect them to do since they look like power generators--they will increase the Energy capacity of structures you have them attached to (via the Sockets). We might have some balance work to do, but we think this will be a good chance allowing everyone to build more units and not absolutely need to take Generators to do it. For those playing around with the alpha version of the map editor (for Prime owners) Dan has continued to make improvements and add features. Find more details in the notes below. We're probably a patch away from being able to reliably play your maps online with others! We're still deciding how all that will work, and what will be available for free players compared to VIP and Prime. Maybe free players can join rooms created by others, but can't select custom maps on their own? Leave us suggestions in the forums!

General Updates:

Inventory UI upgraded

new basecamp structure - the Scrapyard!

6 new, rare, crate types - keep an eye out for new crates!

new players will see suggestions for unlocks from the Shop at end-game

various updates and improvements for AirMech AI

added "Go To" button on Leaderboards to find yourself

Wishlist added to Collection Sets

added a quick launch button for the map editor from the solo menu

new icons for Map Editor

Force Volumes can now be placed in the Map Editor

allow players to change the game mode and boundaries in the Map Editor

hold Alt + middle mouse button to rotate camera in Map Editor, Shift + Space to reset

updated art for Erik and Samson

Bug Fixes:

fixed the display of Ultimate Fuel's stat modifiers

AirMech AI should no longer waste their energy by flying against the pregame barrier

fixed cleared plots showing a None label.

fixer no longer stops its walking animation when healing on the go

fix for being able to transform into one of the Salt buildings

fixed a bug which prevented viewing properties which were pushed past page 1 in the Map Editor

fix for factions being created with a trailing space

fix for lobby menu not loading if chat is hidden

fix for Guardians appearing

Source

Steam News / 26 June 2015

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