Full notes
Full AirMech update
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What changed
- Maps
- Gameplay
- Store
- Fixes
- UI and audio
- Balance
AirMech changes
Big patch time! We've got new things, improvements, fixes, balance changes and more. We'll briefly touch on the fun stuff, but be sure to dig into the sections below for all the details. What's new? How about some Ultimate Bombs to start? Almost tactical nukes I'd say--new explosion effects were needed to convey the destructive power. Do you love Bucky? Of course you do, and now there's a little pet version of him that becomes Bucky Head in ground mode! In the running for most awesome thing ever. Want more Diamonds? Well the Diamond Mine Blueprint is now available for any VIP to unlock. There's also a Swift Butcher alternate, and you can play your own maps in Custom games. Wait what?! Yes, the first version of playing your custom maps with others is in this build! It's still very "alpha", but if you have Prime you can use the map editor to customize or create your own map, then "publish" it to the server. Create a Custom game, check the option to use it (make sure you edited a map first), cross your fingers, and you might end up in it! On the serious side, let us know how that works for you in the forums.
General Updates:
New: Ultimate Bombs! Lets just say we had a lot of fun testing these.
New: Bucky Head pet, head, thing? Bucky is so meta. ːbuckyː
- NewDiamond Mine Blueprint now available for VIPs to purchase
tweaks to Striker sword impact effects
tweaks to Bomber Whirlwind effects and added team color support
added plans for crafting unit alternates (plans required to craft)
integrated Basecamp into the main menu
added Swift Butcher alternate
added generated prop icons for Map Editor
added unique icons for blueprints
added glow effects for Leveler
updated destruction effects/models for turrets and socketables
tweaked Blue/Cyan contrail colors
new Watch tab background
Bug Fixes:
fixed Unit Aim Rotate Speed stat working in reverse
fixes for landing in trees on Duel
fixed being able to un-ignore players
fixed PAX Helix missiles not showing
fix to Spiral prop collision allowing you to get on top of a building
fixed a few spots on Duel where players could land on trees
fixed frame part icons in mail attachments
fixed melee units moving back to old positions when a group select Hold order is issued
fix for tap-fire exploits (most common with Warthog)
fix for infantry accepting orders while inside an outpost
fixed dragging player profile cards also moving camera view in spectate
fixed Basecamp blueprints not showing in the Shop
fixed deploy animation for Stinger
potential fix for drop dialog getting loaded in an empty state
fixed the Back button on Play menus
fixed Safebox using the wrong model in game
fixed Lunchbox scale issues
fixed colors for team colored electric effects
Balance Changes:
T99 missile damage reduced from 80 to 72
T99 setup time doubled
Hero movement acceleration increased from 2 to 8
Bombs build cost increased from 1400 to 1800
Arty build cost increased from 5000 to 6000
Archy build cost increased from 5200 to 6000
Arty reload time increased from 2.8 to 3.2
Archy reload time increased from 2.8 to 3.2
Bertha reload time increased from 3.8 to 4.4
Bucky accuracy increased
Gemini build cost increased from 5900 to 6000
Gemini turret aim speed rotate speed decreased from 110 to 90
Stinger build time decreased from 8 to 7
Stinger build cost decreased from 4500 to 3000
Stinger hit points decreased from 1800 to 1250
Stinger upkeep decreased from 2
Source
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