Carbon Games is thrilled to announce an exciting new change for AirMech: growing crops! Do you live on a farm? Do you like to farm games for Kudos?
Full notes
Full AirMech update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
10 fixes7 additions11 changes0 removals
Store
Gameplay
Server
Fixes
Maps
Balance
changedCarbon Games is thrilled to announce an exciting new change for AirMech: growing crops! Do you live on a farm? Do you like to farm games for Kudos? Well now when you're on your farm, farming AirMech games, you can also farm in your Basecamp! Everyone should have two Shovels they can use to clear space in their Basecamp (upper left corner) and build their very own home! Start with a Base, then move on to planting some Wheat! Of course, you could also build a Hangar, if you are into that kind of thing. Is today April 1st? Yes it is! Is this a joke? Excellent question! The Basecamp is a little buggy, and you might need to restart AirMech after you start growing something. Where do we go from here? That depends on how funny people find the joke...if it is a joke? There's actually a lot of really neat features that can expand from here, making unlocking access to things make more sense than simple checkboxes. We can expand this to show more about the setting and how players connect with the larger world around them. We also have a ton of updates and bugfixes in this patch. Loadouts have been reworked, allowing you to save part configs per AirMech, making it so you can change skins without removing all your parts. Note this means all loadouts are reset, hopefully for the last time! We're also standardizing on 100 Part points for now, though in the future the PvE loadouts will be able to get more. PvP will remain fixed at 100. Be sure to read below for the full list of additions, bug fixes, and balance changes. Note that Parts are in the middle of a major rebalance and will continue to change over the next couple patches.
addedGeneral Updates:Easter Content enabled for a limited time!
addedGeneral Updates:Little Chicken is a new Easter exclusive, breaking out of his colored egg!
changedGeneral Updates:updates to how AirMech loadouts are managed (PVP/RPG slots work now)
addedGeneral Updates:new Inventory collection view; browse collection sets more easily!
addedGeneral Updates:new collection sets: FLA, Thanksgiving, Chinese New Year, Easter, Ultimate Pilots, and Unit sets
AirMech changes
changedCarbon Games is thrilled to announce an exciting new change for AirMech: growing crops! Do you live on a farm? Do you like to farm games for Kudos? Well now when you're on your farm, farming AirMech games, you can also farm in your Basecamp! Everyone should have two Shovels they can use to clear space in their Basecamp (upper left corner) and build their very own home! Start with a Base, then move on to planting some Wheat! Of course, you could also build a Hangar, if you are into that kind of thing. Is today April 1st? Yes it is! Is this a joke? Excellent question! The Basecamp is a little buggy, and you might need to restart AirMech after you start growing something. Where do we go from here? That depends on how funny people find the joke...if it is a joke? There's actually a lot of really neat features that can expand from here, making unlocking access to things make more sense than simple checkboxes. We can expand this to show more about the setting and how players connect with the larger world around them. We also have a ton of updates and bugfixes in this patch. Loadouts have been reworked, allowing you to save part configs per AirMech, making it so you can change skins without removing all your parts. Note this means all loadouts are reset, hopefully for the last time! We're also standardizing on 100 Part points for now, though in the future the PvE loadouts will be able to get more. PvP will remain fixed at 100. Be sure to read below for the full list of additions, bug fixes, and balance changes. Note that Parts are in the middle of a major rebalance and will continue to change over the next couple patches.
addedEaster Content enabled for a limited time!
addedLittle Chicken is a new Easter exclusive, breaking out of his colored egg!
changedupdates to how AirMech loadouts are managed (PVP/RPG slots work now)
addednew Inventory collection view; browse collection sets more easily!
Carbon Games is thrilled to announce an exciting new change for AirMech: growing crops! Do you live on a farm? Do you like to farm games for Kudos? Well now when you're on your farm, farming AirMech games, you can also farm in your Basecamp! Everyone should have two Shovels they can use to clear space in their Basecamp (upper left corner) and build their very own home! Start with a Base, then move on to planting some Wheat! Of course, you could also build a Hangar, if you are into that kind of thing. Is today April 1st? Yes it is! Is this a joke? Excellent question! The Basecamp is a little buggy, and you might need to restart AirMech after you start growing something. Where do we go from here? That depends on how funny people find the joke...if it is a joke? There's actually a lot of really neat features that can expand from here, making unlocking access to things make more sense than simple checkboxes. We can expand this to show more about the setting and how players connect with the larger world around them. We also have a ton of updates and bugfixes in this patch. Loadouts have been reworked, allowing you to save part configs per AirMech, making it so you can change skins without removing all your parts. Note this means all loadouts are reset, hopefully for the last time! We're also standardizing on 100 Part points for now, though in the future the PvE loadouts will be able to get more. PvP will remain fixed at 100. Be sure to read below for the full list of additions, bug fixes, and balance changes. Note that Parts are in the middle of a major rebalance and will continue to change over the next couple patches.
General Updates:
Easter Content enabled for a limited time!
Ultimate Jesus appears as the first seasonal Ultimate!
Little Chicken is a new Easter exclusive, breaking out of his colored egg!
updates to how AirMech loadouts are managed (PVP/RPG slots work now)
new Inventory collection view; browse collection sets more easily!
Addednew collection setsFLA, Thanksgiving, Chinese New Year, Easter, Ultimate Pilots, and Unit sets
more updates to the Player Market background
new destruction effects for Paladin, Saucer, and Warthog
added team colored support for Stasis Mine
faction power reworked
artillery shot effects reworked
new custom game option for higher latency tolerance
player profile cards updated with built-in PM window
improve Kudos and Diamond collecting animation
Bug Fixes:
fixed Liberty Bomb not showing up when being dropped
another fix for AirMechs landing on trees
fixed a prop that units could be placed on
fixed a terrain tile with an odd shadow
fix for custom paths awarding XP for auto-deployed units
fix for 'Remember Me' login causing custom game options to be inaccessible
fix for Osprey heal beam targeting in the air
fixed custom game option icons persisting in other lobbies
fixed potential game desync bugs related to NavMesh and unit firing
Windows XP might now be supported again, unofficially (needs testing)
Balance Changes:
stasis now affects AirMech movement speeds (-15% ground, -30% air)
all part points adjusted as the first pass at a major part rebalance
all AirMechs will have 100 part points available at all levels
allow Missile Burst ability to target flier units with priority on enemy AirMechs
artillery units are now inherently inaccurate, based on range to the target
increased drop rate for the Bombs ability at levels 1 and 2, level 3 remains