What changed
2 fixes4 additions4 changes0 removals
- Maps
- UI and audio
- Gameplay
- Performance
- Balance
addedA special treat for you in this patch--the fan-favorite " ZobaMech " game mode has started to be fleshed out into an actual option in AirMech! We'll see where it goes based on feedback, potentially making custom maps and adding features. Currently you are penalized for being in the air (with damage) and everyone spawns at max level and all abilities maxed. Your Fortress will lose damage when someone on your team dies. The Full Force cards are finally craftable! The MeMo Pad can be made by putting all of them plus some Book Glue in the Nanoforge. It's a very unique pet that required new code--it's actually a kill counter that goes up to 10. We're continuing to move features into the ingame editor, so if you have access to the Sandbox/Editor mode be sure to give it a try!
changedGeneral Updates:moved custom game options near the ready button
changedGeneral Updates:Red Envelope description updated
addedGeneral Updates:add a socket to the bottom right outpost on Spiral
addedGeneral Updates:added NavMesh and wireframe buttons to the editor and initial unit placement/creation
addedGeneral Updates:Zoba-Mech added as a Custom PvP option
AirMech changes
addedA special treat for you in this patch--the fan-favorite " ZobaMech " game mode has started to be fleshed out into an actual option in AirMech! We'll see where it goes based on feedback, potentially making custom maps and adding features. Currently you are penalized for being in the air (with damage) and everyone spawns at max level and all abilities maxed. Your Fortress will lose damage when someone on your team dies. The Full Force cards are finally craftable! The MeMo Pad can be made by putting all of them plus some Book Glue in the Nanoforge. It's a very unique pet that required new code--it's actually a kill counter that goes up to 10. We're continuing to move features into the ingame editor, so if you have access to the Sandbox/Editor mode be sure to give it a try!
changedmoved custom game options near the ready button
changedRed Envelope description updated
addedadd a socket to the bottom right outpost on Spiral
addedadded NavMesh and wireframe buttons to the editor and initial unit placement/creation
A special treat for you in this patch--the fan-favorite "ZobaMech" game mode has started to be fleshed out into an actual option in AirMech! We'll see where it goes based on feedback, potentially making custom maps and adding features. Currently you are penalized for being in the air (with damage) and everyone spawns at max level and all abilities maxed. Your Fortress will lose damage when someone on your team dies. The Full Force cards are finally craftable! The MeMo Pad can be made by putting all of them plus some Book Glue in the Nanoforge. It's a very unique pet that required new code--it's actually a kill counter that goes up to 10. We're continuing to move features into the ingame editor, so if you have access to the Sandbox/Editor mode be sure to give it a try!
General Updates:
more hearts on Heart Exhaust
moved custom game options near the ready button
Red Envelope description updated
add a socket to the bottom right outpost on Spiral
added NavMesh and wireframe buttons to the editor and initial unit placement/creation
make Companion Cube roll like dice pets
Zoba-Mech added as a Custom PvP option
Bug Fixes:
Balance Changes: