What changed
1 fix10 additions4 changes0 removals
- Server
- Gameplay
- Balance
- UI and audio
- Maps
- Events
fixedWe've been teasing it for a long time, and finally we're releasing the Devastator Tank. It makes a Goliath look small, and has 6 massive barrels to rain destruction down on it's enemies. Of course, it is extremely expensive and time consuming to build, so if you do manage to create one be careful with it! Huge XP boost for whoever takes it out. (like all core gameplay units, Devastator is free for AirMech Prime owners) We've added more Ultimate Abilities (available at level 7 ingame) to AirMechs that were missing them, see below for more details. We're getting closer to having a nice set of things that make each AirMech feel unique, though more balancing and testing is always needed. Brand new this patch is the Event Scroll , which is a feed of activity by players. Currently it's just a technical test, but will be expanded to include more events, and to prefer showing you things from your Friends list (if you have Friends). Definitely leave us your feedback on the forums with ideas for how to expand this concept. If you go to the Social tab, there's now room for both the Events and Global Chat. Lots of balance changes this patch, but they are mostly tweaks to address things which really do make some units too good. Nothing drastic or controversial, much of this comes from a well thought out thread posted by Valinor and the resulting conversations. Existing players won't notice so much, but we've reworked quite a lot of the Challenges to make them better at teaching new players the basics. You'll get prompts from Pilots helping you out if you haven't completed them before. It would be good to ask some friends to play and see what they think coming in as new players. We're continuing to move things around behind the scenes to bring bits of Matchmaking 3.0 over to the live build, which has had a few issues but they have been fixed mostly on the server side of things. The remaining small issue involved being able to exit and re-enter the queue too fast, and bad things happening. This patch has some additional logic to fix that. We still have a complete overhaul of the Matchmaking UI ahead of us, this is just the first step towards that. Besides everything listed below, there's even more bugfixes, tweaks, and improvements we've been working on. There's almost always a dev around in chat, feel free to stop by and say hi! Updates:
changedMatchmaking 3.0 queue system activated
addedNew Unit: Devastator
changedultra heavy tank that hits for massive damage (definitely over 9000)
addedNew Saucer Ultimate Ability
addedNew Neo Ultimate Ability
AirMech changes
fixedWe've been teasing it for a long time, and finally we're releasing the Devastator Tank. It makes a Goliath look small, and has 6 massive barrels to rain destruction down on it's enemies. Of course, it is extremely expensive and time consuming to build, so if you do manage to create one be careful with it! Huge XP boost for whoever takes it out. (like all core gameplay units, Devastator is free for AirMech Prime owners) We've added more Ultimate Abilities (available at level 7 ingame) to AirMechs that were missing them, see below for more details. We're getting closer to having a nice set of things that make each AirMech feel unique, though more balancing and testing is always needed. Brand new this patch is the Event Scroll , which is a feed of activity by players. Currently it's just a technical test, but will be expanded to include more events, and to prefer showing you things from your Friends list (if you have Friends). Definitely leave us your feedback on the forums with ideas for how to expand this concept. If you go to the Social tab, there's now room for both the Events and Global Chat. Lots of balance changes this patch, but they are mostly tweaks to address things which really do make some units too good. Nothing drastic or controversial, much of this comes from a well thought out thread posted by Valinor and the resulting conversations. Existing players won't notice so much, but we've reworked quite a lot of the Challenges to make them better at teaching new players the basics. You'll get prompts from Pilots helping you out if you haven't completed them before. It would be good to ask some friends to play and see what they think coming in as new players. We're continuing to move things around behind the scenes to bring bits of Matchmaking 3.0 over to the live build, which has had a few issues but they have been fixed mostly on the server side of things. The remaining small issue involved being able to exit and re-enter the queue too fast, and bad things happening. This patch has some additional logic to fix that. We still have a complete overhaul of the Matchmaking UI ahead of us, this is just the first step towards that. Besides everything listed below, there's even more bugfixes, tweaks, and improvements we've been working on. There's almost always a dev around in chat, feel free to stop by and say hi! Updates:
changedMatchmaking 3.0 queue system activated
addedNew Unit: Devastator
changedultra heavy tank that hits for massive damage (definitely over 9000)
addedNew Saucer Ultimate Ability
We've been teasing it for a long time, and finally we're releasing the Devastator Tank. It makes a Goliath look small, and has 6 massive barrels to rain destruction down on it's enemies. Of course, it is extremely expensive and time consuming to build, so if you do manage to create one be careful with it! Huge XP boost for whoever takes it out. (like all core gameplay units, Devastator is free for AirMech Prime owners) We've added more Ultimate Abilities (available at level 7 ingame) to AirMechs that were missing them, see below for more details. We're getting closer to having a nice set of things that make each AirMech feel unique, though more balancing and testing is always needed. Brand new this patch is the Event Scroll, which is a feed of activity by players. Currently it's just a technical test, but will be expanded to include more events, and to prefer showing you things from your Friends list (if you have Friends). Definitely leave us your feedback on the forums with ideas for how to expand this concept. If you go to the Social tab, there's now room for both the Events and Global Chat. Lots of balance changes this patch, but they are mostly tweaks to address things which really do make some units too good. Nothing drastic or controversial, much of this comes from a well thought out thread posted by Valinor and the resulting conversations. Existing players won't notice so much, but we've reworked quite a lot of the Challenges to make them better at teaching new players the basics. You'll get prompts from Pilots helping you out if you haven't completed them before. It would be good to ask some friends to play and see what they think coming in as new players. We're continuing to move things around behind the scenes to bring bits of Matchmaking 3.0 over to the live build, which has had a few issues but they have been fixed mostly on the server side of things. The remaining small issue involved being able to exit and re-enter the queue too fast, and bad things happening. This patch has some additional logic to fix that. We still have a complete overhaul of the Matchmaking UI ahead of us, this is just the first step towards that. Besides everything listed below, there's even more bugfixes, tweaks, and improvements we've been working on. There's almost always a dev around in chat, feel free to stop by and say hi! Updates:
Matchmaking 3.0 queue system activated
New Unit: Devastator
ultra heavy tank that hits for massive damage (definitely over 9000)
New Saucer Ultimate Ability
Teleport units from the build queue to your cargo hold!
New Neo Ultimate Ability
Confuse nearby missiles into selecting new targets!
New Angel Ultimate Ability
Hyper Rail greatly increases Sniper Rifle damage (work in progress, visuals/sound not final)
Whole bunch of new Parts, which will be dropping and craftable with the Nanoforge
Rework of Challenge maps to make them better for new players learning the game
New art for some pilots
Larger and brighter friend inspect dialog, possibly customizable in the future
Ability Bar Icons now require deliberate click to activate (mouse-up only won't trigger them)
Stop mouse from forcing position on game launch
Event Feed first pass added to game (view in Social tab more easily)
Spiral survival map waves have been adjusted
New Promo for entering email address to make completing Uplink Quest