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Steam News15 January 201412y ago

Balance Update 22352.1

Quick note to say we pushed new balance data to the server. These changes are instant and any games launched will use the new data.

Full notes

Full AirMech update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition8 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
addedQuick note to say we pushed new balance data to the server. These changes are instant and any games launched will use the new data. When you see version numbers that end in a decimal, that always means some data has been live balanced. We've had a lot of interest in the Nanoforge since it was released (in alpha form) last week. Remember, all the info you need can be found in the forums: http://airme.ch/19Xd4MJ The AirMech damage numbers were adjusted with the goal being that AirMechs vs units remains the same, but AirMech vs AirMech ground combat is deadlier. We may need to further tweak these numbers because of the way modifiers work together. Feedback welcome in the forums! Balance Changes:
changedAirMech Ground DPS increased a bit
changedAirMech DPS vs units reduced a bit
changedAir speed of all AirMechs reduced by 3% (to give us some more room for speed bonuses)
changedArty and Archy have been altered to be more simliar, with Arty doing more damage, and Archy having a longer range
changedBertha given increased range

AirMech changes

addedQuick note to say we pushed new balance data to the server. These changes are instant and any games launched will use the new data. When you see version numbers that end in a decimal, that always means some data has been live balanced. We've had a lot of interest in the Nanoforge since it was released (in alpha form) last week. Remember, all the info you need can be found in the forums: http://airme.ch/19Xd4MJ The AirMech damage numbers were adjusted with the goal being that AirMechs vs units remains the same, but AirMech vs AirMech ground combat is deadlier. We may need to further tweak these numbers because of the way modifiers work together. Feedback welcome in the forums! Balance Changes:
changedAirMech Ground DPS increased a bit
changedAirMech DPS vs units reduced a bit
changedAir speed of all AirMechs reduced by 3% (to give us some more room for speed bonuses)
changedArty and Archy have been altered to be more simliar, with Arty doing more damage, and Archy having a longer range

Quick note to say we pushed new balance data to the server. These changes are instant and any games launched will use the new data. When you see version numbers that end in a decimal, that always means some data has been live balanced. We've had a lot of interest in the Nanoforge since it was released (in alpha form) last week. Remember, all the info you need can be found in the forums: http://airme.ch/19Xd4MJ The AirMech damage numbers were adjusted with the goal being that AirMechs vs units remains the same, but AirMech vs AirMech ground combat is deadlier. We may need to further tweak these numbers because of the way modifiers work together. Feedback welcome in the forums! Balance Changes:

AirMech Ground DPS increased a bit

AirMech DPS vs units reduced a bit

Air speed of all AirMechs reduced by 3% (to give us some more room for speed bonuses)

Arty and Archy have been altered to be more simliar, with Arty doing more damage, and Archy having a longer range

Bertha given increased range

Many turrets have had their carry weight increased, to reflect their role as defensive units (this gives moving units more of an advantage in their flexibility)

Credits cap for players increased to 80,000

Bomber melee damage reduced by 8%

Source

Steam News / 15 January 2014

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