What changed
0 fixes5 additions11 changes0 removals
- Balance
- Maps
- Store
- Gameplay
- UI and audio
changedLet's Get Festive!We have a list, and we're checking it twice, three times even...this is one massive patch! Updated game rules, Angel for everyone, Festive cosmetics, balance and bug fixes...we got something for everyone!
changedA Christmas Angel?Angel is nearing completion, enough that we wanted to open it up to all players to use (available at the same level as Neo and Paladin). We're rolling it out with two amazing Variants, the limited time Festive Angel and the gorgeous Sakura Angel . While the Angel is still quite powerful, it's been balanced out with minimum fire ranges and a reduced chance to hit. It's a really fun class to play, give it a try!
addedUnified Rules….and World Peace?We've combined bits of V1 and V2 rules and unified all maps to use the new systems. We found that having two rulesets and trying to balance the AirMechs and Units so both worked was making both worse, so we're bringing them together so we can finally do some proper balancing. Think of this as a starting point for V3 or V1.5 rules, depending on how you look at it.
addedDid someone say Presents?There has been a lot of excitement and anticipation for the Festive content to appear. We couldn't even fit it all on the promo page! The Winter Crate contains just a fraction of the content available, but there's some real treasures in there. Noteable additions are the new Rudolph Mask and more common Reindeer Mask , complete with animated faces! We're not sure if this is awesome or creepy--let us know! You can also now Giftwrap items you list in the Market for an additional fee. We'll experiment with this and might introduce different types of wrapping paper in the future that you get from drops. Also related to the Market, you can click on items in the Shop (not in My Collection) and you can buy more of them directly, without needing the Market listing trick.
changedUpdatesRules for all maps have been updated
changedUpdatesFestive cosmetics released
AirMech changes
changedWe have a list, and we're checking it twice, three times even...this is one massive patch! Updated game rules, Angel for everyone, Festive cosmetics, balance and bug fixes...we got something for everyone!
changedAngel is nearing completion, enough that we wanted to open it up to all players to use (available at the same level as Neo and Paladin). We're rolling it out with two amazing Variants, the limited time Festive Angel and the gorgeous Sakura Angel . While the Angel is still quite powerful, it's been balanced out with minimum fire ranges and a reduced chance to hit. It's a really fun class to play, give it a try!
addedWe've combined bits of V1 and V2 rules and unified all maps to use the new systems. We found that having two rulesets and trying to balance the AirMechs and Units so both worked was making both worse, so we're bringing them together so we can finally do some proper balancing. Think of this as a starting point for V3 or V1.5 rules, depending on how you look at it.
addedThere has been a lot of excitement and anticipation for the Festive content to appear. We couldn't even fit it all on the promo page! The Winter Crate contains just a fraction of the content available, but there's some real treasures in there. Noteable additions are the new Rudolph Mask and more common Reindeer Mask , complete with animated faces! We're not sure if this is awesome or creepy--let us know! You can also now Giftwrap items you list in the Market for an additional fee. We'll experiment with this and might introduce different types of wrapping paper in the future that you get from drops. Also related to the Market, you can click on items in the Shop (not in My Collection) and you can buy more of them directly, without needing the Market listing trick.
changedRules for all maps have been updated
Let's Get Festive!
We have a list, and we're checking it twice, three times even...this is one massive patch! Updated game rules, Angel for everyone, Festive cosmetics, balance and bug fixes...we got something for everyone!
A Christmas Angel?
Angel is nearing completion, enough that we wanted to open it up to all players to use (available at the same level as Neo and Paladin). We're rolling it out with two amazing Variants, the limited time Festive Angel and the gorgeous Sakura Angel. While the Angel is still quite powerful, it's been balanced out with minimum fire ranges and a reduced chance to hit. It's a really fun class to play, give it a try!
Unified Rules….and World Peace?
We've combined bits of V1 and V2 rules and unified all maps to use the new systems. We found that having two rulesets and trying to balance the AirMechs and Units so both worked was making both worse, so we're bringing them together so we can finally do some proper balancing. Think of this as a starting point for V3 or V1.5 rules, depending on how you look at it.
Did someone say Presents?
There has been a lot of excitement and anticipation for the Festive content to appear. We couldn't even fit it all on the promo page! The Winter Crate contains just a fraction of the content available, but there's some real treasures in there. Noteable additions are the new Rudolph Mask and more common Reindeer Mask, complete with animated faces! We're not sure if this is awesome or creepy--let us know! You can also now Giftwrap items you list in the Market for an additional fee. We'll experiment with this and might introduce different types of wrapping paper in the future that you get from drops. Also related to the Market, you can click on items in the Shop (not in My Collection) and you can buy more of them directly, without needing the Market listing trick.
Updates
Angel released for all players
Rules for all maps have been updated
Festive cosmetics released
Time and Cost to build Abilities has been reduced
Units and upgrades can be built simultaneously in the build queue
Lots of new secondary abilities for AirMech classes
Spectator HUD has been updated with more stats (click on units to toggle)
Survival HUD has been updated
New sound effects (ongoing)
Collision only occurs between airmechs and enemy/neutral units
Collision size for most units has been adjusted to be smaller for movement
Blast damage now affects the Fortress
Player can Gift Wrap items listed in the Player Market (for a small Diamond fee)
Players can now rebuy items directly from the in-game Shop
Numberous bug fixes
Large balance pass
Full patch notes with all the latest info (and more than we can post in an update here) are always ingame.