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Steam News16 July 201312y ago

"Paladin" AirMech available to all!

Paladin is available for everyone to try! Right now all levels can use him, but we'll be giving him the normal level restriction next patch. Keep in mind he is an advanced AirMech to use, not focused on attack power.

Full notes

Full AirMech update

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedPaladin is available for everyone to try! Right now all levels can use him, but we'll be giving him the normal level restriction next patch. Keep in mind he is an advanced AirMech to use, not focused on attack power. He's best when he's with his units and selecting the best Aura for the situation, and using the Hammer to slow enemy units. Remember your shield does not protect you when the Hammer is thrown! In case you missed recent Patch Notes (always listed ingame) here's a summary of some of the recent changes to the Beta: Updates: - Paladin AirMech class is now available to all players - New Paladin parts: Quickcharge Core and Economy Engine - New premium Pet: Black Jetpack Cat - Matchmaking lobby has been updated to use new unit selection - Crate 2 has started dropping - Crate 1 will no longer drop - Unlocking of Alternate units has been reworked. Players can purchase additional stacks at anytime from the Shop UI - Reworking and improving the Army loadout UI - Guardian Ability has been updated - Spectators can now inspect units/items from a player’s loadout - Vaults can accumulate value faster when attached to a power pad - Volume controls have been updated - Added Ultimate Hawk - Added Book of Econ 2 Bug Fixes: - Fix targeting issues with units, and with the HAAT - Bug fix for team color showing up as the wrong icon in the matchmaking lobby when doing a latency check - Bug fix for player names sometimes not showing up correctly on the end game screen - Bug fix for client hanging when trying to purchase certain unit/item variants - Bug fix to address the flyer units sometimes not firing when playing on Last Stand - bug fix for Paladin's Hammer return issues - some fixes for displaying Auras from overlapping Paladins - fix bug with display of 'do the tutorial' banner - fixes for missing particles for units firing from offscreen - fix contrails on Helix and Paladin - some text display fixes for some language settings - fixes for alternate unlocking issues (still may need further fixes) - increase maximum ignore list size, and give a warning when it's full - Fixed a bug where the Saucer’s Death Beam was getting double level damage multipliers applied to it - Fixed a bug where Pets from different loadouts would be applied in-game if you were switching between your loadouts in the Matchmaking Lobby - Fixed a screen positioning bug that affected the display of the Ping locator (Z key) - Fixed an animation state bug that was affecting the Turtle unit - Bugfixes for game executable process sometimes not terminating correctly

AirMech changes

fixedPaladin is available for everyone to try! Right now all levels can use him, but we'll be giving him the normal level restriction next patch. Keep in mind he is an advanced AirMech to use, not focused on attack power. He's best when he's with his units and selecting the best Aura for the situation, and using the Hammer to slow enemy units. Remember your shield does not protect you when the Hammer is thrown! In case you missed recent Patch Notes (always listed ingame) here's a summary of some of the recent changes to the Beta: Updates: - Paladin AirMech class is now available to all players - New Paladin parts: Quickcharge Core and Economy Engine - New premium Pet: Black Jetpack Cat - Matchmaking lobby has been updated to use new unit selection - Crate 2 has started dropping - Crate 1 will no longer drop - Unlocking of Alternate units has been reworked. Players can purchase additional stacks at anytime from the Shop UI - Reworking and improving the Army loadout UI - Guardian Ability has been updated - Spectators can now inspect units/items from a player’s loadout - Vaults can accumulate value faster when attached to a power pad - Volume controls have been updated - Added Ultimate Hawk - Added Book of Econ 2 Bug Fixes: - Fix targeting issues with units, and with the HAAT - Bug fix for team color showing up as the wrong icon in the matchmaking lobby when doing a latency check - Bug fix for player names sometimes not showing up correctly on the end game screen - Bug fix for client hanging when trying to purchase certain unit/item variants - Bug fix to address the flyer units sometimes not firing when playing on Last Stand - bug fix for Paladin's Hammer return issues - some fixes for displaying Auras from overlapping Paladins - fix bug with display of 'do the tutorial' banner - fixes for missing particles for units firing from offscreen - fix contrails on Helix and Paladin - some text display fixes for some language settings - fixes for alternate unlocking issues (still may need further fixes) - increase maximum ignore list size, and give a warning when it's full - Fixed a bug where the Saucer’s Death Beam was getting double level damage multipliers applied to it - Fixed a bug where Pets from different loadouts would be applied in-game if you were switching between your loadouts in the Matchmaking Lobby - Fixed a screen positioning bug that affected the display of the Ping locator (Z key) - Fixed an animation state bug that was affecting the Turtle unit - Bugfixes for game executable process sometimes not terminating correctly

Paladin is available for everyone to try! Right now all levels can use him, but we'll be giving him the normal level restriction next patch. Keep in mind he is an advanced AirMech to use, not focused on attack power. He's best when he's with his units and selecting the best Aura for the situation, and using the Hammer to slow enemy units. Remember your shield does not protect you when the Hammer is thrown! In case you missed recent Patch Notes (always listed ingame) here's a summary of some of the recent changes to the Beta: Updates: - Paladin AirMech class is now available to all players - New Paladin parts: Quickcharge Core and Economy Engine - New premium Pet: Black Jetpack Cat - Matchmaking lobby has been updated to use new unit selection - Crate 2 has started dropping - Crate 1 will no longer drop - Unlocking of Alternate units has been reworked. Players can purchase additional stacks at anytime from the Shop UI - Reworking and improving the Army loadout UI - Guardian Ability has been updated - Spectators can now inspect units/items from a player’s loadout - Vaults can accumulate value faster when attached to a power pad - Volume controls have been updated - Added Ultimate Hawk - Added Book of Econ 2 Bug Fixes: - Fix targeting issues with units, and with the HAAT - Bug fix for team color showing up as the wrong icon in the matchmaking lobby when doing a latency check - Bug fix for player names sometimes not showing up correctly on the end game screen - Bug fix for client hanging when trying to purchase certain unit/item variants - Bug fix to address the flyer units sometimes not firing when playing on Last Stand - bug fix for Paladin's Hammer return issues - some fixes for displaying Auras from overlapping Paladins - fix bug with display of 'do the tutorial' banner - fixes for missing particles for units firing from offscreen - fix contrails on Helix and Paladin - some text display fixes for some language settings - fixes for alternate unlocking issues (still may need further fixes) - increase maximum ignore list size, and give a warning when it's full - Fixed a bug where the Saucer’s Death Beam was getting double level damage multipliers applied to it - Fixed a bug where Pets from different loadouts would be applied in-game if you were switching between your loadouts in the Matchmaking Lobby - Fixed a screen positioning bug that affected the display of the Ping locator (Z key) - Fixed an animation state bug that was affecting the Turtle unit - Bugfixes for game executable process sometimes not terminating correctly

Source

Steam News / 16 July 2013

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