Full notes
Full Air Defender update
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What changed
6 fixes4 additions1 change0 removals
- Gameplay
- Performance
- Server
- UI and audio
- Fixes
addedNew FeaturesInstant Action Game Mode: New main menu option that drops you straight into Critical tension with a Scared public. Bomber raids, ballistic launches, and weapons-hot rules activate immediately — no Peacetime buildup required. Perfect for players who want high-intensity action from the start.
addedNew FeaturesVictory Debrief Screen: The victory screen has been replaced with a full mission debrief showing watch duration, enemy aircraft destroyed, cities struck (with timestamps and warhead yields), operator performance with tier labels, XP earned, and a summary verdict. Navigate with NEW WATCH, ENDLESS, or MAIN MENU buttons.
addedNew FeaturesDefeat Debrief Screen: The defeat screen has been replaced with a full mission debrief showing civilian casualty count and UK population percentage, cities struck chronologically, operator performance rating, enemies destroyed, a verdict naming the first city struck, and partial XP awarded. Navigate with NEW WATCH or MAIN MENU buttons.
changedNew FeaturesArmageddon EAS Warning: An Emergency Alert System tone now plays when the Armageddon protocol is triggered.
addedNew FeaturesTrack Category Filter: Added filter buttons next to the time controls: [M] Military only, [C] Civilian only, [!] Alerts only (unknown, suspect, hostile, or deviating tracks), \ Show all. Hover for tooltip descriptions. Allows operators to reduce radar clutter and focus on tracks of interest.
fixedBug FixesCivilian Mode 3 Codes: Fixed an issue where all civilian IFR aircraft displayed the same SSR code (5200). Aircraft now receive varied, realistic squawk codes drawn from the UK's domestic ORCAM code pools, matching the 1998-era allocation system.
Air Defender Changelog - Version 0.5.10.2 - March 2026
New Features
- Instant Action Game ModeNew main menu option that drops you straight into Critical tension with a Scared public. Bomber raids, ballistic launches, and weapons-hot rules activate immediately — no Peacetime buildup required. Perfect for players who want high-intensity action from the start.
- Victory Debrief ScreenThe victory screen has been replaced with a full mission debrief showing watch duration, enemy aircraft destroyed, cities struck (with timestamps and warhead yields), operator performance with tier labels, XP earned, and a summary verdict. Navigate with NEW WATCH, ENDLESS, or MAIN MENU buttons.
- Defeat Debrief ScreenThe defeat screen has been replaced with a full mission debrief showing civilian casualty count and UK population percentage, cities struck chronologically, operator performance rating, enemies destroyed, a verdict naming the first city struck, and partial XP awarded. Navigate with NEW WATCH or MAIN MENU buttons.
End-Game Soundtracks: Victory and defeat screens now play dedicated soundtracks that fade in when the screen appears and stop when you navigate away.
Armageddon EAS Warning: An Emergency Alert System tone now plays when the Armageddon protocol is triggered.
- Track Category FilterAdded filter buttons next to the time controls: [M] Military only, [C] Civilian only, [!] Alerts only (unknown, suspect, hostile, or deviating tracks), \ Show all. Hover for tooltip descriptions. Allows operators to reduce radar clutter and focus on tracks of interest.
Bug Fixes
- Civilian Mode 3 CodesFixed an issue where all civilian IFR aircraft displayed the same SSR code (5200). Aircraft now receive varied, realistic squawk codes drawn from the UK's domestic ORCAM code pools, matching the 1998-era allocation system.
- Flight Plan Deviation DetectionFixed a bug where nearly all aircraft on the radar showed as deviating (yellow altitude/speed text) even when flying their planned route normally. Deviation detection now correctly compares against the planned altitude at the aircraft's actual position along its route, properly accounting for climb and descent phases. Also added detection for IFR aircraft flying without a filed flight plan.
- Aircraft TeleportationFixed a bug where enemy aircraft and civilian IFR tracks would visibly jump or teleport around the radar display, especially at higher time acceleration speeds. Most noticeable during retasking, evasion, and route changes.
- Intercept EscalationFixed a bug where pressing CONTINUE in the intercept decision dialogue did not restart the escalation sequence (presence, show of force, etc.). Interceptors would just continue shadowing the target instead of re-escalating.
- Enemy Aircraft DestructionFixed a bug where enemy aircraft (including Tunnel Vision training mission bombers and campaign enemies) would re-appear on radar after being shot down by missiles.
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Source
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