In this update14
Full notes
Full Air Defender update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Compatibility
Air Defender changes
Air Defender Changelog - Version 0.6.8.49 - April 2026
This is a major update bringing enemy variety, a comprehensive intelligence reporting system, an expanded Guide panel, intercept status updates, shift handover, supply coaching, and dozens of fixes across interceptors, radar, voice, and training.
New: Enemy Variety System
Enemy aircraft now employ a wider range of deception tactics. What you see on your radar may not be what it appears. Intelligence reports from various sources across the UK will help you identify threats -- pay attention to the clues. Difficulty setting affects how challenging these encounters are to detect.
New: Intel Reports
The ASMA console now posts intelligent, data-driven reports from across the UK.
Real Aircraft Data: Every observer report -- RAF veterans, air cadets, coastguard, police, North Sea oil rig crews, ATC squadrons, GCHQ -- references the contact's actual altitude, speed, heading, and approach direction. Reports never contradict your radar picture.
Expertise-Aware Language: RAF veterans use proper military terminology. Civilians describe what they see. Air cadets check their Jane's guides. The source shapes how it's written.
Contact Positions: Every report includes where the contact is (e.g., "30nm north of Edinburgh"), so you can correlate sightings with tracks.
ATC Call Intelligence: CALL ATC now includes a RELATED INTELLIGENCE section -- observer sightings, SIGINT assessments, registry checks, and ATC anomalies for the queried track.
Your Squadron: 849 real RAF Air Cadet squadron numbers and locations across 34 Wings are included. When an enemy aircraft overflies your town, your squadron may be the one to spot it.
Radar-Gated IDO: The Identification Officer only reports contacts visible on the radar scope. Aircraft beyond coverage are reported by maritime and ground observers, not the IDO.
New: Guide Panel
The Guide panel has expanded from 9 to 12 tabs with comprehensive coverage of game mechanics.
Overview: Game setting, your role as an Air Defender, the core control loop, and what difficulty affects.
Scoring: Score meter rules and key scoring mechanics.
QRA Operations: Scramble procedure, the 4-minute delay, fuel states, how to task a tanker, and RTB.
ROE: Mission-based weapon authorisation rules, tension state rules of engagement (Peacetime, Heightened, Critical) with the current state highlighted, aspect gating, kill probabilities, ROE violations, and the full escalation sequence -- written in plain operational English.
Procedures: Reorganised into 7 named scenario types for clearer reference.
Opens on Overview by Default.
New: Shift Handover
At the start of a new session, some IFR civilian contacts are pre-classified as Assumed Friendly by the previous watch, reducing initial identification workload.
New: Intercept Status Updates
Right-click an interceptor and select STATUS to get a mission update: current phase, bearing and range to target, and fuel state -- posted to the ASMA console with voice comms.
New: Supply System Discoverability
Low Ordnance Coaching: When weapons run low at a base, the ASMA console now coaches you to dispatch a supply mission. The NO ORDNANCE warning also includes this hint.
Redeploy Missile Count: When redeploying combat aircraft, destination bases now show their current missile count with colour coding (green = can arm a pair, yellow = can arm one, red = insufficient).
Improvements
Track Classifications Persist: Your identification work -- Hostile, Suspect, Unknown, Assumed Friendly, X-ray, Zombie -- now survives saving and loading. Previously all classifications were lost on reload.
Weapon Indicators: Interceptor tracks now show G for guns, R for radar-guided missiles, and H for heat-seeking missiles (e.g. G180/R4/H2). Clearer at a glance.
Panel Resize from Top: All panels can now be resized by dragging their top border. Side and bottom drag margins are also slightly wider for easier selection.
Spoofer Cover Integrity: Spoofers now keep their civilian cover presentation much more consistently until visual identification, making deception play out more convincingly on the scope and in Flight Info.
Military Filter Gating: Enemy-looking contacts no longer leak into the Military filter before you have genuine identification grounds to treat them as military.
Readable Radar Symbology: Compact labels, leaders, hook boxes, origin circles, and radar/L11 history dots have all been tightened up for a clearer and more stable radar picture across zoom levels.
Civilian Traffic Recovery: Atlantic and Scottish north-west civilian IFR routes now stay visibly populated, keeping the wider air picture healthier during longer sessions.
Local Observer Coverage: Local intelligence reports now surface more reliably when unidentified enemy aircraft overfly the UK, with stronger regional coverage and better source variety.
Show Of Force Presentation: Show of force now reads as a much clearer visible manoeuvre instead of feeling like an invisible state change in the intercept flow.
Tanker Recovery Flexibility: Tankers returning home can now still be redirected into tanker-to-tanker refuelling before landing starts, then continue their recovery afterwards.
Interceptor Track Continuity: Friendly interceptor tracks now stay visible more reliably during airborne refuel and RTB transition periods instead of briefly dropping off the scope.
FIR Escalation Procedure: The complete escalation sequence (escort, show of presence, show of force, turn-away warning) now works correctly for all enemy types approaching the UK. Pilot reports "aircraft not compliant" at the correct time during the procedure.
Easter Egg Aircraft: Hidden aircraft unlocked through Operation Silent Bunny now carry correct weapons loadouts and can be used as fully combat-capable interceptors.
QRA Launch Cancellation: Pending QRA launches can now be cancelled during the scramble countdown.
Bug Fixes -- Interceptors
Escalation Completion: QRA interceptors no longer get stuck after completing the full escalation sequence against Suspect targets. Interceptors now correctly resume shadow or escort formation.
Visual Identification: QRA interceptors assigned to intercept Suspect contacts now properly complete visual identification before engaging in Critical tension.
RTB Speed: QRA interceptors on return to base now respect Buster, Cruise, and Eco speed settings from the right-click menu.
Engage Orders: QRA engage orders no longer refuse when retasking to the same target.
Refuel from CAP: QRA interceptors ordered to refuel while on CAP now correctly leave the patrol pattern and proceed to the tanker.
Identify Completion: QRA interceptors on Identify missions no longer immediately return to base after identification. They now continue shadowing the target, allowing the normal intercept and escalation procedure to proceed.
Redeployed Interceptors: Redeployed interceptors no longer return to base immediately on launch.
Subsonic Speed Limits: Subsonic interceptors no longer exceed their maximum speed when tasked to engage fast targets.
- 4-Ship Radio CallsIn 4-ship launch groups, duplicate radio calls and voice gaps during the escalation sequence are now resolved.
Bug Fixes -- Radar and Tracks
Track Designation Persistence: Track designations (Suspect, Hostile, Unknown, etc.) now persist when tracks drop off and reappear on radar.
Civilian Aircraft Names: Civilian aircraft now display their actual aircraft type name (e.g. Boeing 737, BAe Jetstream 41) instead of a generic classification.
Missile Track Cleanup: Missile tracks disappear immediately from the radar display after a confirmed kill.
Bomber Track Freeze: Enemy bomber tracks no longer freeze on the radar display when a radar station is toggled off and on.
Multiple SEAD Tracks: Multiple SEAD aircraft now appear as separate tracks instead of one flickering track.
Hidden Aircraft Tracks: Hidden aircraft tracks now behave like normal radar tracks and carry the correct weapons loadout.
Bug Fixes -- ASMA Console
- Scroll StabilityThe ASMA console no longer snaps scroll to top when new messages arrive.
Visual ID Spam: VISUAL ID messages no longer repeat excessively during civilian identification.
Sortie Tabs: Sortie tabs now correctly disappear when flights land and recover at base.
Premature Identity: Aircraft identity is no longer revealed prematurely in ASMA messages before visual identification has been completed.
INTEL Filter Tab: GCHQ assessments and SIGINT reports no longer appear in the Aircraft filter tab.
Bug Fixes -- Voice and Radio
Emergency Squawk Codes: Emergency squawk codes (7700, 7500, 7600) now persist for the full duration of the emergency instead of being replaced after a few seconds.
Weapons Controller RTB Response: The Weapons Controller "copied RTB, base is BRA" response now only plays when the pilot initiates RTB, not when the Weapons Controller ordered it.
FIR Escalation Voice: FIR escalation voice calls now work correctly for all approach directions.
Bug Fixes -- Training
Training Audio: Training intro voice now stops immediately when clicking Back from the selection screen.
Training Progress Recovery: Training progress now automatically recovers when switching between Proton or Wine compatibility layers on Linux.
Linux and Proton Fixes
Window Resizing and Panning: Window resizing and mouse panning now work correctly on Linux (Wayland).
Regional Clock: The regional clock now appears reliably on every game start via Linux/Proton.
Keyboard Hotkeys: All keyboard hotkeys (F-keys, time controls, numpad, Tab cycling) now work reliably on Linux and Wayland systems.
Source
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