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Steam News24 October 20241y ago

Update 0.15.0 - Playlist and Balancing

Introducing the First Playlist, Changes to Skill Levels, and Task Adaptations We've heard you!

Full notes

Full Aimcademy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes1 removal
  • Events
  • Balance
  • UI and audio
  • Gameplay
  • Server
changedIntroducing the First Playlist, Changes to Skill Levels, and Task Adaptations
changedPlaylist - Playlist: Play a series of personalized game modes back to back - Endscreen: Captures the results of the playlist all at once
changedAll Personalized Modes: - Updated result view - Skill level and reaction time data have been reset due to balance changes - Reduced skill level easing at the start of a session, so you start closer to your latest result - Changed skill level calculation to factor in both the final and average score of each repetition --> MAKE EVERY SECOND COUNT
removedCluster Click Changes: - Moved clusters upward so targets no longer spawn in front of the white line on the ground - Lowered time pressure in Cluster Click - Updated the design of the radial progress bar
fixedFlick Training Changes: - Reduced the target spawn area - Lowered the consecutive hits needed to level up, making it more responsive - Added an option to skip the reaction time test and use a fixed reaction time
addedIf you want to request new features, or want to share your feedback, let us know on our discord server .

Aimcademy changes

changedIntroducing the First Playlist, Changes to Skill Levels, and Task Adaptations
changedPlaylist - Playlist: Play a series of personalized game modes back to back - Endscreen: Captures the results of the playlist all at once
changedAll Personalized Modes: - Updated result view - Skill level and reaction time data have been reset due to balance changes - Reduced skill level easing at the start of a session, so you start closer to your latest result - Changed skill level calculation to factor in both the final and average score of each repetition --> MAKE EVERY SECOND COUNT
removedCluster Click Changes: - Moved clusters upward so targets no longer spawn in front of the white line on the ground - Lowered time pressure in Cluster Click - Updated the design of the radial progress bar
fixedFlick Training Changes: - Reduced the target spawn area - Lowered the consecutive hits needed to level up, making it more responsive - Added an option to skip the reaction time test and use a fixed reaction time

Introducing the First Playlist, Changes to Skill Levels, and Task Adaptations

We've heard you!

Here are the highlights of this update:

Playlist - Playlist: Play a series of personalized game modes back to back - Endscreen: Captures the results of the playlist all at once

Balancing - Your skill level now reflects your best repetition from the past few days, instead of just the last repetition. --> No more worrying about lowering your rank by playing slightly worse

- These scores represent your current skill, meaning they gradually decrease after 60 hours --> Consistency is KING

- The global top percent stat now considers score expiration—you need at least one score in the last 4 weeks for that specific game mode --> No more ghost players

All Personalized Modes: - Updated result view - Skill level and reaction time data have been reset due to balance changes - Reduced skill level easing at the start of a session, so you start closer to your latest result - Changed skill level calculation to factor in both the final and average score of each repetition --> MAKE EVERY SECOND COUNT

Cluster Click Changes: - Moved clusters upward so targets no longer spawn in front of the white line on the ground - Lowered time pressure in Cluster Click - Updated the design of the radial progress bar

Flick Training Changes: - Reduced the target spawn area - Lowered the consecutive hits needed to level up, making it more responsive - Added an option to skip the reaction time test and use a fixed reaction time

The full update notes can be found in the in-game changelog.

Thanks to our awesome community! Your feedback and feature requests are greatly appreciated. Special thanks go to 00Twitchy, shyy, Training, Avatix Nathan, RyZEX and!x6ije for their contributions.

If you want to request new features, or want to share your feedback, let us know on our discord server .

If you like the update and Aimcademy overall, we would greatly appreciate your review on our Steam page.

Source

Steam News / 24 October 2024

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