New Layer System for Better Target Visibility A new layer system has been added, greatly improving target visibility and enhancing the overall experience. MADNESS Map Integration - New Dynamic Map!
In this update8
Full notes
Full Aim Zen - Rhythmic Aim Trainer update
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What changed
1 fix3 additions4 changes0 removals
Gameplay
Maps
UI and audio
addedNew Layer System for Better Target VisibilityA new layer system has been added, greatly improving target visibility and enhancing the overall experience.
changedMADNESS Map Integration - New Dynamic Map!The MADNESS map is now live! This dynamic map features moving elements that synchronize with the music's rhythm, slowing down or speeding up based on the beat.
changedNIGHT Map Integration - New Low-Strain Map!The NIGHT map has been integrated into the game. It's the least visually straining map, providing a smooth experience for long sessions.
addedXP System Fully IntegratedThe new XP system is now active. Players can now level up by earning XP at the end of each round. Six new achievements have also been added, specifically tied to the level system. The system will be further expanded to include additional features in future updates.
addedPerfect Timing Indicator AddedA new sprite has been added to indicate the "perfect timing" area, making it easier for players to time their actions precisely.
changedBloom Settings UpdatedBloom settings were adjusted to improve clarity, making the visuals crisper and more defined.
Aim Zen - Rhythmic Aim Trainer changes
addedA new layer system has been added, greatly improving target visibility and enhancing the overall experience.
changedThe MADNESS map is now live! This dynamic map features moving elements that synchronize with the music's rhythm, slowing down or speeding up based on the beat.
changedThe NIGHT map has been integrated into the game. It's the least visually straining map, providing a smooth experience for long sessions.
addedThe new XP system is now active. Players can now level up by earning XP at the end of each round. Six new achievements have also been added, specifically tied to the level system. The system will be further expanded to include additional features in future updates.
addedA new sprite has been added to indicate the "perfect timing" area, making it easier for players to time their actions precisely.
New Layer System for Better Target Visibility
A new layer system has been added, greatly improving target visibility and enhancing the overall experience.
MADNESS Map Integration - New Dynamic Map!
The MADNESS map is now live! This dynamic map features moving elements that synchronize with the music's rhythm, slowing down or speeding up based on the beat.
NIGHT Map Integration - New Low-Strain Map!
The NIGHT map has been integrated into the game. It's the least visually straining map, providing a smooth experience for long sessions.
XP System Fully Integrated
The new XP system is now active. Players can now level up by earning XP at the end of each round. Six new achievements have also been added, specifically tied to the level system. The system will be further expanded to include additional features in future updates.
Perfect Timing Indicator Added
A new sprite has been added to indicate the "perfect timing" area, making it easier for players to time their actions precisely.
Bloom Settings Updated
Bloom settings were adjusted to improve clarity, making the visuals crisper and more defined.
Minor UI Changes
Several minor UI adjustments have been made for a more polished look.
Bug Fix: Target Material
A bug affecting the target material has been resolved, ensuring consistent and reliable gameplay.