EA V0.5.0 - Quadrant Analytic, XP Bonuses & More !
New Features and Improvements New Track Added: DIGITAL MADNESS "DIGITAL MADNESS" is now available in the rhythm game collection! This MEDIUM difficulty track features 212 perfect beats across its 2:04 duration.
In this update7
Full notes
Full Aim Zen - Rhythmic Aim Trainer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes4 additions2 changes0 removals
Balance
Performance
Events
UI and audio
Store
Gameplay
addedNew Track Added: DIGITAL MADNESS"DIGITAL MADNESS" is now available in the rhythm game collection! This MEDIUM difficulty track features 212 perfect beats across its 2:04 duration. With its GOOD sync rating and moderate density level of 1.71, it offers an ideal challenge for intermediate players looking to test their skills. Jump in now to experience this pulse-pounding new addition to the Aim Zen soundtrack!
changedAdded Quadrant Analytics System (Version 1)A comprehensive quadrant analytics system has been implemented to help players improve their performance in Musical Target mode. This initial Version 1 release tracks accuracy and timing across different screen quadrants, providing basic feedback after each session. Players can now identify their strengths and weaknesses by screen region. Some features are limited in this first iteration, with more detailed analytics and visualization options planned for future updates. Currently, this feature is only available in Musical Target mode.
addedDynamic XP System Based on Target SizeA musical target size slider has been added that directly affects the XP multiplier! The smaller the targets, the more XP earned. This risk-reward system encourages skill development while providing appropriate rewards for taking on greater challenges. Players can adjust the target size to match their skill level and earn XP bonuses up to 2x the standard rate.
changedImproved Startup PerformanceGame startup time has been significantly optimized, reducing launch time from 8 seconds to just 4 seconds. This improvement makes getting into the action much faster and more seamless.
fixedUI ImprovementsSeveral UI issues have been addressed to provide a more polished experience. The end-game screen now displays quadrant-specific performance data, giving players actionable insights on their gameplay patterns. Responsiveness and visual feedback of various UI elements throughout the game have also been improved.
addedMain Menu Music SystemBackground music has been added to the main menu with a dedicated volume slider. The music is muted by default, allowing players to enable and adjust the volume to their preference. This addition enhances the atmosphere while maintaining player control over their audio experience.
Aim Zen - Rhythmic Aim Trainer changes
added"DIGITAL MADNESS" is now available in the rhythm game collection! This MEDIUM difficulty track features 212 perfect beats across its 2:04 duration. With its GOOD sync rating and moderate density level of 1.71, it offers an ideal challenge for intermediate players looking to test their skills. Jump in now to experience this pulse-pounding new addition to the Aim Zen soundtrack!
changedA comprehensive quadrant analytics system has been implemented to help players improve their performance in Musical Target mode. This initial Version 1 release tracks accuracy and timing across different screen quadrants, providing basic feedback after each session. Players can now identify their strengths and weaknesses by screen region. Some features are limited in this first iteration, with more detailed analytics and visualization options planned for future updates. Currently, this feature is only available in Musical Target mode.
addedA musical target size slider has been added that directly affects the XP multiplier! The smaller the targets, the more XP earned. This risk-reward system encourages skill development while providing appropriate rewards for taking on greater challenges. Players can adjust the target size to match their skill level and earn XP bonuses up to 2x the standard rate.
changedGame startup time has been significantly optimized, reducing launch time from 8 seconds to just 4 seconds. This improvement makes getting into the action much faster and more seamless.
fixedSeveral UI issues have been addressed to provide a more polished experience. The end-game screen now displays quadrant-specific performance data, giving players actionable insights on their gameplay patterns. Responsiveness and visual feedback of various UI elements throughout the game have also been improved.
New Features and Improvements
New Track Added: DIGITAL MADNESS
"DIGITAL MADNESS" is now available in the rhythm game collection! This MEDIUM difficulty track features 212 perfect beats across its 2:04 duration. With its GOOD sync rating and moderate density level of 1.71, it offers an ideal challenge for intermediate players looking to test their skills. Jump in now to experience this pulse-pounding new addition to the Aim Zen soundtrack!
Added Quadrant Analytics System (Version 1)
A comprehensive quadrant analytics system has been implemented to help players improve their performance in Musical Target mode. This initial Version 1 release tracks accuracy and timing across different screen quadrants, providing basic feedback after each session. Players can now identify their strengths and weaknesses by screen region. Some features are limited in this first iteration, with more detailed analytics and visualization options planned for future updates. Currently, this feature is only available in Musical Target mode.
Dynamic XP System Based on Target Size
A musical target size slider has been added that directly affects the XP multiplier! The smaller the targets, the more XP earned. This risk-reward system encourages skill development while providing appropriate rewards for taking on greater challenges. Players can adjust the target size to match their skill level and earn XP bonuses up to 2x the standard rate.
Improved Startup Performance
Game startup time has been significantly optimized, reducing launch time from 8 seconds to just 4 seconds. This improvement makes getting into the action much faster and more seamless.
UI Improvements
Several UI issues have been addressed to provide a more polished experience. The end-game screen now displays quadrant-specific performance data, giving players actionable insights on their gameplay patterns. Responsiveness and visual feedback of various UI elements throughout the game have also been improved.
Main Menu Music System
Background music has been added to the main menu with a dedicated volume slider. The music is muted by default, allowing players to enable and adjust the volume to their preference. This addition enhances the atmosphere while maintaining player control over their audio experience.
General Bug Fixes
Several bugs in the general code have been fixed, improving stability and performance across various game systems. These fixes include better handling of game state transitions, more reliable scoring, and enhanced synchronization between gameplay elements.