In this update2
Full notes
Full AI War 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
AI War 2 changes
Full release notes here.
Forge Of Empires (Formerly Known As Sidekicks)
Add a new AI Difficulty, 9.5. This sits about halfway between difficulty 9 and 10. Note that you'll need to set the Hunter/Warden manually, it defaults to difficulty 8.
Add a new AI Hunter Difficulty, Zerg Rush. This version should have decent income, but should be really aggressive and willing to take fights. A good potential combination with a Special Forces AI?
Add a new AI type that gets an especially powerful hunter fleet.
Add a new quickstart in Extreme (Community), "The Hunting Badger" that uses these.
Continue to improve the lobby description of Armada Empire.
Dyson Empire: Fix a bug where any Stronghold could build all the hybrid structures. Now only Spire strongholds can build Spire hybrids; only Zenith strongholds can build Zenith hybrids, and so on.
The Essedarius should be able to load into flagships now.
Heart of the Machine
https://steamcommunity.com/ogg/2001070/announcements/detail/535495308456493112 https://steamcommunity.com/ogg/2001070/announcements/detail/518606895910486596
https://store.steampowered.com/app/2001070/Heart_of_the_Machine/
Source
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