Full notes
Full AI Society update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Balance
- Compatibility
- Store
- Performance
AI Society changes
We've added some major improvements and features in this new update, see below for the list:
Improved / fixed affinity system where there was minimal relationship growth or decline.
Relationships now evolve on their own between characters based on personality compatibility,
shared workplaces, and proximity. Characters who work together or hang out at the same tavern
in the evening grow closer faster. People who never cross paths still drift slowly through village
gossip.
Relationship types (friend, rival, enemy, best friend, etc.) now automatically stay in sync with
how characters actually feel about each other instead of getting stuck on old labels.
The social feed got a full redesign. Left sidebar shows character avatars with a gold highlight if
they posted today. Click any avatar to see their profile including their occupation, hobbies, coin
balance, and who their friends and rivals are. Click relationship chips to jump between profiles.
Click any name or avatar in a post to view that character.
Daily reply quality improved. Characters now know how they feel about the person who posted,
so rivals leave cold or sarcastic comments instead of generic praise. The AI better understands
the difference between personal purchases, town projects, drama, and casual conversation.
The town panel got a redesign. Characters now show up in a clean grid instead of a long list.
Each card has their avatar centered on top, name, role, HP bar, coin count, and what they're
currently doing. Click any card and the character sidebar slides in alongside the town panel so
you can browse your whole village without losing context.
Characters now spend money based on personality. Generous characters buy gifts for their
closest friend. Serious characters donate to the town treasury. Playful characters gamble with
whoever is around. Selfish characters treat themselves to luxuries. Lazy characters buy comfort
items. The AI writes a unique post for each purchase that matches their personality.
Strong friendships now influence spending. Even selfish characters will occasionally buy a gift
for someone they truly care about if the bond is strong enough.
Fixed emoji rendering issues on Linux. Replaced emoji characters with proper game sprites so
all platforms display correctly.
Opening any panel now properly closes whatever was open before, including the character
creator. No more panels stacking on top of each other.
Fixed the bundled AI engine not starting on some Linux systems. GPU acceleration now works
automatically for NVIDIA GPUs. Systems without a supported GPU fall back to CPU mode
which is slower but fully functional. AMD GPU users on Linux can install ollama separately for
GPU support.
B8ve
Source
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