HomeGamesUpdatesPricingMethodology
Steam News12 April 20262mo ago

AI Society V1.8.2 | Patch Notes

Hey everyone! We've added some major improvements and features in this new update, see below for the list: Improved / fixed affinity system where there was minimal relationship growth or decline.

Full notes

Full AI Society update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

2 fixes1 addition9 changes0 removals
  • Gameplay
  • Balance
  • Compatibility
  • Store
  • Performance
addedWe've added some major improvements and features in this new update, see below for the list:
changedImproved / fixed affinity system where there was minimal relationship growth or decline.
changedRelationships now evolve on their own between characters based on personality compatibility,
changedbalance, and who their friends and rivals are. Click relationship chips to jump between profiles.
changedDaily reply quality improved. Characters now know how they feel about the person who posted,
changedEach card has their avatar centered on top, name, role, HP bar, coin count, and what they're

AI Society changes

addedWe've added some major improvements and features in this new update, see below for the list:
changedImproved / fixed affinity system where there was minimal relationship growth or decline.
changedRelationships now evolve on their own between characters based on personality compatibility,
changedbalance, and who their friends and rivals are. Click relationship chips to jump between profiles.
changedDaily reply quality improved. Characters now know how they feel about the person who posted,

We've added some major improvements and features in this new update, see below for the list:

  • Improved / fixed affinity system where there was minimal relationship growth or decline.

Relationships now evolve on their own between characters based on personality compatibility,

shared workplaces, and proximity. Characters who work together or hang out at the same tavern

in the evening grow closer faster. People who never cross paths still drift slowly through village

gossip.

  • Relationship types (friend, rival, enemy, best friend, etc.) now automatically stay in sync with

how characters actually feel about each other instead of getting stuck on old labels.

  • The social feed got a full redesign. Left sidebar shows character avatars with a gold highlight if

they posted today. Click any avatar to see their profile including their occupation, hobbies, coin

balance, and who their friends and rivals are. Click relationship chips to jump between profiles.

Click any name or avatar in a post to view that character.

  • Daily reply quality improved. Characters now know how they feel about the person who posted,

so rivals leave cold or sarcastic comments instead of generic praise. The AI better understands

the difference between personal purchases, town projects, drama, and casual conversation.

  • The town panel got a redesign. Characters now show up in a clean grid instead of a long list.

Each card has their avatar centered on top, name, role, HP bar, coin count, and what they're

currently doing. Click any card and the character sidebar slides in alongside the town panel so

you can browse your whole village without losing context.

  • Characters now spend money based on personality. Generous characters buy gifts for their

closest friend. Serious characters donate to the town treasury. Playful characters gamble with

whoever is around. Selfish characters treat themselves to luxuries. Lazy characters buy comfort

items. The AI writes a unique post for each purchase that matches their personality.

  • Strong friendships now influence spending. Even selfish characters will occasionally buy a gift

for someone they truly care about if the bond is strong enough.

  • Fixed emoji rendering issues on Linux. Replaced emoji characters with proper game sprites so

all platforms display correctly.

  • Opening any panel now properly closes whatever was open before, including the character

creator. No more panels stacking on top of each other.

  • Fixed the bundled AI engine not starting on some Linux systems. GPU acceleration now works

automatically for NVIDIA GPUs. Systems without a supported GPU fall back to CPU mode

which is slower but fully functional. AMD GPU users on Linux can install ollama separately for

GPU support.

B8ve

Source

Steam News / 12 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.