In this update7
Full notes
Full AI Drone Simulator update
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What changed
- UI and audio
- Maps
- Performance
- Gameplay
- Fixes
- Compatibility
AI Drone Simulator changes
First: if not already done, check the current Open Contest with $800 prize pool.
Overview :
Download Drones, Tracks & Sceneries directly from the game.
Undo/Redo (Ctrl+Z) system in the editor
Native objets editing in editor.
General
New Features
Download Drones, Tracks & Sceneries directly from the game.
Hide/show all active user interface when flying with [H]
Improvements
Gameplay
Updated scenic trail map : more space to go around, bigger gaps everywhere, in particular in the forests.
Airplanes on cinematic mountain are now set to go to 70 kmh (from 60kmh)
UI
HUD settings are now available while flying, with direct effects.
Improved FPS display.
Tracks and sceneries are now always displayed in order : tracks first then sceneries, each in typographic order.
Misc
Cinematic foliage settings now display foliage details up to 1.5x normal distance. Beware of performance issues !
Low and medium foliage settings are now a bit more aggressive to reduce foliage details.
- USB controller inputimproved performance. Can speed up FPS on some configurations where the CPU was the bottleneck.
Fixes
Fixed some issues with automatic false starts after spawning on some user tracks.
Fixed some leaderboard display issues in the main menu.
Fixed a rare bug that could cause crashes when spawning ghost quads while quitting the level.
Fixed compatibility issues with CRSF Joystick. Thanks Felix.
More sensitive axis detection on MacOS, fixing some controllers issues. ( flysky fs-i6x). Thanks Mark.
Editor
New Features
Undo/Redo System. ( Ctrl+Z, Ctrl+Y)
- Editable Natives itemsexcept for most trees, most native items on the map are now user editable. Delete, duplicate, move or resize any native item. Warning : With great power comes great responsibilities, natives items are often way less plug & play than the items available in the left panel. Don't forget to use Undo for any issue.
Groups: Group/ungroup selected items (CTRL+G, ALT+G). Grouped items will "stay together" even when not selected. Re-selecting an item later will select the whole group.
Mass Selection Double Click on an item to select all similar items currently in view.
Quality Of Life
Ctrl+S to save current track.
Contextual Menu: right click on an item for easy access to common actions, such as group/ungroup.
SAVE & Fly from the editor, then BACK TO EDITOR for quick fight testing without going back to the main menu. (F2). The undo stack will still be available after flight-testing the map.
FPS HUD are now available in the editor. While it does not map 1:1 to in-flight game performance, it's still an easy way to get an idea about performance.
Camera Position & Speed are now saved in editor, for each track. Useful when alternating between editor mode and fly mode.
Shortcuts are now displayed on most tooltips in the track editor.
Improvements
Improved Editor UI : Left & Right panel are now resizable.
Search box for the left panel.
Huge performance improvements when flying on sceneries with huge amounts of objects (hi, Kéhops FPV !).
In-Editor performance improvements on such sceneries.
Faster saving time.
Removed central control point on gizmo.
Goodies
A few new items are available. Check the smoke & fires to have some fun.
More
For any issue, feature request or help, join the discord : https://discord.gg/nyebM2t7DF
Source
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