What changed
0 fixes3 additions0 changes2 removals
- Gameplay
- Store
- UI and audio
added🌍 A world that runs by itself (new)
addedThe Little World evolves around the clock — even while you're away, you'll come back to find it has moved on. A modern campus town: dorm, café, clubs, library, infirmary, shop… each location with its own scene. All driven by a deterministic engine — real, coherent, and ever-developing. 🧠 Everyone in town is alive (new)
addedResidents have inner lives: their own needs, moods, and a personal thing each of them is quietly hoping for. They live autonomously — seeking company when lonely, retreating to rest when worn out, drifting toward whatever they long for. A Trait system: Cheerful, Quiet, Diligent, Shy… personality genuinely shapes each person's mood, social life, and growth. Moods spread: cheerful people click more easily, low moods spark friction, and whatever happens in a place rubs off on everyone there. 🎮 A brand-new interface (inspired by The Sims)
removedA Stage (scene + portrait + everyone present, click anyone to inspect) + an always-on Motives bar (mood/needs/goal) + Tabs (Life · Town · Chronicle · Create). An information-rich Character Sheet: mood / traits / needs / hopes / skills / relationships at a glance; every event flows into one filterable Chronicle. And she can shape this world as its "author" — creating people, places, and stories, and setting her own goals. 💔 Removed: the old "Favorability" system
removedWe've completely removed the old grindable favorability meter. Her feelings toward you are no longer a progress bar you pile up through interactions. That warmth now lives naturally in her personality and the way she speaks — she never goes cold, and there's nothing to farm — more like a real person than a task.
你的ai桌宠 changes
added🌍 A world that runs by itself (new)
addedThe Little World evolves around the clock — even while you're away, you'll come back to find it has moved on. A modern campus town: dorm, café, clubs, library, infirmary, shop… each location with its own scene. All driven by a deterministic engine — real, coherent, and ever-developing. 🧠 Everyone in town is alive (new)
addedResidents have inner lives: their own needs, moods, and a personal thing each of them is quietly hoping for. They live autonomously — seeking company when lonely, retreating to rest when worn out, drifting toward whatever they long for. A Trait system: Cheerful, Quiet, Diligent, Shy… personality genuinely shapes each person's mood, social life, and growth. Moods spread: cheerful people click more easily, low moods spark friction, and whatever happens in a place rubs off on everyone there. 🎮 A brand-new interface (inspired by The Sims)
removedA Stage (scene + portrait + everyone present, click anyone to inspect) + an always-on Motives bar (mood/needs/goal) + Tabs (Life · Town · Chronicle · Create). An information-rich Character Sheet: mood / traits / needs / hopes / skills / relationships at a glance; every event flows into one filterable Chronicle. And she can shape this world as its "author" — creating people, places, and stories, and setting her own goals. 💔 Removed: the old "Favorability" system
removedWe've completely removed the old grindable favorability meter. Her feelings toward you are no longer a progress bar you pile up through interactions. That warmth now lives naturally in her personality and the way she speaks — she never goes cold, and there's nothing to farm — more like a real person than a task.
🌍 A world that runs by itself (new)
The Little World evolves around the clock — even while you're away, you'll come back to find it has moved on. A modern campus town: dorm, café, clubs, library, infirmary, shop… each location with its own scene. All driven by a deterministic engine — real, coherent, and ever-developing. 🧠 Everyone in town is alive (new)
Residents have inner lives
their own needs, moods, and a personal thing each of them is quietly hoping for. They live autonomously — seeking company when lonely, retreating to rest when worn out, drifting toward whatever they long for.
A Trait system
Cheerful, Quiet, Diligent, Shy… personality genuinely shapes each person's mood, social life, and growth.
Moods spread
cheerful people click more easily, low moods spark friction, and whatever happens in a place rubs off on everyone there. 🎮 A brand-new interface (inspired by The Sims)
A Stage (scene + portrait + everyone present, click anyone to inspect) + an always-on Motives bar (mood/needs/goal) + Tabs (Life · Town · Chronicle · Create). An information-rich Character Sheet: mood / traits / needs / hopes / skills / relationships at a glance; every event flows into one filterable Chronicle. And she can shape this world as its "author" — creating people, places, and stories, and setting her own goals. 💔 Removed: the old "Favorability" system
We've completely removed the old grindable favorability meter. Her feelings toward you are no longer a progress bar you pile up through interactions. That warmth now lives naturally in her personality and the way she speaks — she never goes cold, and there's nothing to farm — more like a real person than a task.