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Steam News15 June 202621d ago

Update 0.50.01

Changelist: — Fixed cyclops hitboxes. They first appear when liberating the forges. Previously, the collision timing was less obvious, and you could take unexpected damage — now surviving is a bit easier.

Full notes

Full AHAPIKA – Heroic Agency update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition3 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • Store
changed— Fixed cyclops hitboxes. They first appear when liberating the forges. Previously, the collision timing was less obvious, and you could take unexpected damage — now surviving is a bit easier.
added— After leveling up and returning to battle, the character now has a brief invulnerability window. So when you level up in the middle of a crowd, you have enough time not just to die, but also to panic properly.
fixed— Observed severe game darkening when using HDR — fixed.
changed— Delivery quest has been made easier; reduced the number of mobs.
removed— The first quest of Odysseus has been simplified, personal character amulets are now more effective, and the deadly wave of enemies at the 20‑minute mark has been removed.
fixed— In the bear quest when playing as Perseus, the status granted by Apollo was labeled with another character's name — fixed.

AHAPIKA – Heroic Agency changes

changed— Fixed cyclops hitboxes. They first appear when liberating the forges. Previously, the collision timing was less obvious, and you could take unexpected damage — now surviving is a bit easier.
added— After leveling up and returning to battle, the character now has a brief invulnerability window. So when you level up in the middle of a crowd, you have enough time not just to die, but also to panic properly.
fixed— Observed severe game darkening when using HDR — fixed.
changed— Delivery quest has been made easier; reduced the number of mobs.
removed— The first quest of Odysseus has been simplified, personal character amulets are now more effective, and the deadly wave of enemies at the 20‑minute mark has been removed.

Changelist:

— Fixed cyclops hitboxes. They first appear when liberating the forges. Previously, the collision timing was less obvious, and you could take unexpected damage — now surviving is a bit easier.

— After leveling up and returning to battle, the character now has a brief invulnerability window. So when you level up in the middle of a crowd, you have enough time not just to die, but also to panic properly.

— Observed severe game darkening when using HDR — fixed.

— Delivery quest has been made easier; reduced the number of mobs.

— The first quest of Odysseus has been simplified, personal character amulets are now more effective, and the deadly wave of enemies at the 20‑minute mark has been removed.

— In the bear quest when playing as Perseus, the status granted by Apollo was labeled with another character's name — fixed.

— When naming a new game, input focus was lost; you had to click the name field again to continue typing — fixed.

— In the forge, when switching between amulet sections, the music would interrupt and restart from the beginning — fixed. Now playback is continuous.

That's all for the changes made so far.

There is one more issue that requires more time to resolve, but we want you to know we're aware of it. It concerns the game's behavior with non‑standard screen resolutions — the UI may misbehave. For example, it may make purchasing and upgrading amulets in the forge difficult when hovering with the cursor. In such cases, you can use WASD and Space, as well as a gamepad, for navigation and purchase confirmation. This is not how it should work — sorry for the inconvenience.

Source

Steam News / 15 June 2026

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