Full notes
Full Aground Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Performance
This is another small update with some bugfixes and minor improvements.
Changelog:
Added Large Generator (get blueprint from the printer after unlocking the interstellar drive)
Changed icons for com device, locator, mass miner
Edges of the map will show a red forcefield when you hit them (so you know you can't go through them)
Fixed block of flood next to glass bug
Fixed memory leak
Fixed issue where you could ride dragon through teleportal into a vehicle
I'm also planning on doing a video each week from now until our launch April 4th, showcasing different parts of the game I think are interesting. This week's video is about the Mass Miner:
My kid really likes playing around with this and mining huge chunks of the world, and it makes it easy to manipulate and create large bases.
Source
Changelog.gg summarizes and formats this update. How we read updates.
