Full notes
Full Aground Zero update
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What changed
0 fixes2 additions2 changes0 removals
- Performance
- Gameplay
changedThere's nothing exciting here, but I did fix a bug that greatly increases performance if your world has a large number of items laying on the ground.
changedOptimized for areas with large numbers of items
addedAdded option to disable warnings on structures
addedAdded warning when get the dishonored one quest that it locks the science path ending (if you haven't already done so)
Aground Zero changes
changedThere's nothing exciting here, but I did fix a bug that greatly increases performance if your world has a large number of items laying on the ground.
changedOptimized for areas with large numbers of items
addedAdded option to disable warnings on structures
addedAdded warning when get the dishonored one quest that it locks the science path ending (if you haven't already done so)
There's nothing exciting here, but I did fix a bug that greatly increases performance if your world has a large number of items laying on the ground.
Changelog:
Optimized for areas with large numbers of items
Added option to disable warnings on structures
Added warning when get the dishonored one quest that it locks the science path ending (if you haven't already done so)
Source
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