HomeGamesUpdatesPricingMethodology
Steam News24 March 20263mo ago

Devlog #3 - Buildings

Buildings in Agrocracy Placement Buildings are placed on your owned land within designated building zones. Each zone is one hectare (a 10x10 tile sector). You mark zones on fallow land.

In this update2

Full notes

Full Agrocracy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedPlacementBuildings are placed on your owned land within designated building zones . Each zone is one hectare (a 10x10 tile sector). You mark zones on fallow land. Once a zone is set, that hectare is reserved for construction, not crops.

Agrocracy changes

changedBuildings are placed on your owned land within designated building zones . Each zone is one hectare (a 10x10 tile sector). You mark zones on fallow land. Once a zone is set, that hectare is reserved for construction, not crops.

Buildings in Agrocracy

Placement

Buildings are placed on your owned land within designated building zones. Each zone is one hectare (a 10x10 tile sector). You mark zones on fallow land. Once a zone is set, that hectare is reserved for construction, not crops.

Building Types

There are several building types available, each serving a distinct role on your farm. Keep in mind that the numbers may vary as the game is not yet fully balanced.

BuildingDescriptionSizeBuild / DemolishUpkeep / turn
Steam post imageWarehouse General-purpose storage. Holds 50 tonnes of any crop. Spoilage ~2%/turn. The workhorse of early-game logistics - cheap, reliable, accepts everything.3 x 43,000 / 20050 + 5 AP + 1 EC
Steam post imageSilo Specialized storage. Holds 100 tonnes but only one assigned crop type. Just 1% spoilage/turn, ideal for grains. Best cost-per-tonne in the game.1 x 12,000 / 15080 + 8 AP + 2 EC
Steam post imageCold Storage Premium refrigerated storage. Only 30 tonnes, but essential for perishables. Highest upkeep, but for fruit and vegetable operations it's survival.3 x 38,000 / 300200 + 15 AP + 3 EC
Steam post imageBarn A hybrid. 10 tonnes of general storage plus room for 2 machines. Cheap, compact, solid early-game pick.2 x 21,500 / 10030 + 3 AP + 1 EC
Steam post imageGarage Pure machine housing. 3 machine slots, no storage. No capacity = no machines.3 x 22,200 / 12060 + 5 AP + 2 EC
WIPShallow Well Taps into shallow groundwater. 100% success on shallow aquifers, 50% on medium, won't reach deep.1 x 15,000 / 200
WIPDeep Well Expensive but guaranteed water access regardless of geology.1 x 140,000 / 500
WIPOffice The hub for scaling your enterprise. Multiple upgrade levels, each increasing your Enterprise Capacity (EC) cap. This gates hiring,2 x 35,000 / 200100 + 0 AP + 0 EC

View on Steam

Source

Steam News / 24 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.