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- Agrocracy
Release 0.11
Missing icons and translations fixes, small improvements
Announcement - Agrocracy
Release 0.10
Changelog 0.10: Soil quality and feritilization fix Specializations fixes Missing Officce building fix Company identity feature Translation fixes
Announcement - Agrocracy
Release 0.8
Release 0.8 changelog: Improvement: fertilizing and soil mgmt improved Bugfix: process cleanup after closed
Announcement1 changeGameplay - Agrocracy
Release 0.7
Changelog 0.7: Improvement: right panel redesign New feature: missions Bugfix: wrong panels navigation Bugfix: wrong number of turns left in events dialog Bugfix: non applicable modifiers fix
Announcement1 changeGameplay - Agrocracy
Release 0.5
Release 0.5 chagelog: Improvements: When quitting, UI freezes, so it doesn't make any confusion. Field names are now translated Sound effects feel more alive Current year is now properly displayed in charts, accounting…
Patch notes5 changesUI/audioBalance - Agrocracy
Release 0.4
Release 0.4 chagelog: Balance: Machines breakdown probability reduced Changes: Learning skills and specializations is now automated. The player just needs to choose what to learn. Improvements: Machines and buildings pr…
Patch notes5 changesBalanceGameplay - Agrocracy
Release 0.3
Release 0.3 chagelog: NEW: scenario settings view, NEW: missions menu, FIX: two wells bug, FIX: wrong icons, FIX: l10n fixes, IMPROVEMENT: tutorial, IMPROVEMENT: feedback UI,
Patch notes3 changesGameplayUI/audio - Agrocracy
Devlog #5 - Weather and Plant Growth
Weather and Plant Growth Probably the most crucial concept of the game is plant growth. And this is strongly tied to the weather itself. Weather carries the randomness but also forces a player to make strategic decision…
Event5 changesBalance - Agrocracy
Release 0.2
Release 0.2 chagelog: missing wells icons / sprites fix snow effect visibility fix charts readability improved l10n fixes settings file fix
Patch notes1 changeGameplay - Agrocracy
Devlog #4 - Water Management
Water Management Water is one of the most important factors in Agrocracy that affects plant growth. In this devlog, the water management system will be discussed. Finding Water and Wells Every land sits on top of a grou…
Patch notes5 changesBalance - Agrocracy
Devlog #3 - Buildings
Buildings in Agrocracy Placement Buildings are placed on your owned land within designated building zones. Each zone is one hectare (a 10x10 tile sector). You mark zones on fallow land. Once a zone is set, that hectare…
Patch notes - Agrocracy
Gameplay Trailer
I'm happy to announce that the first gameplay trailer is now available! Playtests will soon be open to a broader audience, and new devlogs are on the way.
Announcement2 changesGameplay - Agrocracy
Devlog #2 - Turns, money, time, workers
Hi! My name is Filip. In this devlog, I want to explain some of the core gameplay concepts behind Agrocracy. Turn-Based Structure Agrocracy is a turn-based game. Each turn represents two weeks of in-game time. This leng…
Patch notes3 changesGameplayBalance - Agrocracy
Devlog #1 - Introducing Agrocracy: A Turn-Based Agricultural Management Game
Hi! My name is Filip and I'm the developer of Agrocracy. In this very first devlog, I'd like to introduce you to the game's core concept. Before we begin - thank you for reading! And if you haven't already, please consi…
Event8 changesMapsGameplay

