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Full Agent 64: Spies Never Die update
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Repeated intro
Greetings Agents,
What changed
- Maps
- Performance
- Gameplay
Agent 64: Spies Never Die changes
Thanks you all so much for checking out the game and playing the demo! Your feedback and reactions has been tremendous and I'm very happy to see that Agent 64 as been so well received! It reinforces my confidence in this project and I'm ready to go hard into the next steps of development.
The demo will remain available one more week from now, and then it's time to turn toward the future, as the development of the game is already advancing beyond it.
The demo map, the Space Communication Complex, will not be part of the first maps that will release during Early Access. But it will eventually come back, in a revised form, as a mid-game map.
As for the demo performances, I know it was pretty rough. And indeed the future Early Access release will get enhanced on that front. It is an important priority and be sure the next EA release will not be without some more optimizations. I already started the work on that.
That, and a lot of other things to add to the project. Breakable glass, proper gadgets to use, unlockable cheats, more character models, a couple more weapons, and so on. There's a lot to do.
Enjoy the demo while it remains available, and look out for more development updates on the game itself. Here on Steam or on the official Twitter account https://twitter.com/Agent64game.
Please be excited, Replicant D6
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