Repeated intro
What changed
2 fixes1 addition4 changes0 removals
addedAs I said, given the introduction of the new features, I started focusing on balancing defensive buildings.
fixedCHANGES IN VERSION 1.1.1:I fixed a bug that caused an incorrect balance between units and defenses.
fixedCHANGES IN VERSION 1.1.1:I fixed some AI-related issues in the Hell Mode, as the initial AI was not designed to have unlimited resources.
changedCHANGES IN VERSION 1.1.1:The rotation speed of many turrets (of all factions) has been adjusted to increase the fluidity of the gameplay.
changedCHANGES IN VERSION 1.1.1:The bullet colliders of some turrets have been adjusted to avoid incorrect collisions.
changedCHANGES IN VERSION 1.1.1:The following units have been subjected to a more accurate balance: Headquarters Military tent Food factory Foundry Chemical plant Refinery Barracks Vehicle factory Artillery factory Heliport Airport Satellite ground station Turret: 12.7mm Machine gun Turret: 150mm Cannon Turret: Missile launcher Barbed wire Mine Czech hedgehog High light tower Searchlight
Age of Undead changes
addedAs I said, given the introduction of the new features, I started focusing on balancing defensive buildings.
fixedI fixed a bug that caused an incorrect balance between units and defenses.
fixedI fixed some AI-related issues in the Hell Mode, as the initial AI was not designed to have unlimited resources.
changedThe rotation speed of many turrets (of all factions) has been adjusted to increase the fluidity of the gameplay.
changedThe bullet colliders of some turrets have been adjusted to avoid incorrect collisions.
As I said, given the introduction of the new features, I started focusing on balancing defensive buildings.
CHANGES IN VERSION 1.1.1:
I fixed a bug that caused an incorrect balance between units and defenses.
I fixed some AI-related issues in the Hell Mode, as the initial AI was not designed to have unlimited resources.
The rotation speed of many turrets (of all factions) has been adjusted to increase the fluidity of the gameplay.
The bullet colliders of some turrets have been adjusted to avoid incorrect collisions.
The following units have been subjected to a more accurate balance: Headquarters Military tent Food factory Foundry Chemical plant Refinery Barracks Vehicle factory Artillery factory Heliport Airport Satellite ground station Turret: 12.7mm Machine gun Turret: 150mm Cannon Turret: Missile launcher Barbed wire Mine Czech hedgehog High light tower Searchlight
In future updates, I intend to balance the buildings of the other two factions.
See you in the next update, survivors!