In this update6
Full notes
Full Age of Enchantment update
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What changed
- Gameplay
- UI and audio
- Balance
- Maps
Age of Enchantment changes
🎨 Art & Visual Updates
Major artwork updates for towers and all of their upgrade paths.
Added rainbow highlight effects when hovering over or upgrading towers to make the process more clear and visually distinct.
Various other visual polish and UI enhancements throughout the game.
⚔️ Enemy & Balance Updates
- Dreadplate BruteThis tanky, physically armored enemy didn’t feel slow enough — his movement speed has been reduced by 30% , and to compensate, his HP has been increased . ( 80% movement speed -> 50% , 700 -> 900 HP)
- Demonic ShamanIncreased overall health (450 → 650 HP) and healing power (+50 → +200 heal) to make them a more significant support threat.
Wave Balance: Enemy waves have been rebalanced to account for the Shaman and Brute changes, maintaining fair difficulty scaling.
Gameplay Mechanics & Quality of Life
Card Sacrifice System: You can now send the card reward obtained from sacrificing a card directly to the sacrifice slot without needing to return it to your hand first.
Draw/Discard Pile Access: You can now view your Draw and Discard piles at any time by clicking on their respective icons in-game.
- New Card RewardsPlayers now receive a new Tier 2 card to add to their deck every few rounds , giving more opportunities to expand your strategy.
Added the ability to cancel when discarding a card as part of a Spell’s effect.
Tower Stats & Combat Enhancements
- Attack Speed UpgradesAdded Attack Speed cards for both Melee and Ranged towers .
- Critical Damage SystemIntroduced Critical Damage as a new tower stat, which can now be upgraded and viewed in each tower’s Stat Panel .
- Critical Chance CardsAdded Crit Chance cards for Melee and Ranged towers to support crit-focused builds.
Artifacts
Chalice of Doom: Sacrificing cards now reduces your HP but increases the damage of your towers — a powerful risk-reward mechanic.
- Supply DropA new artifact that increases your maximum supply , giving you more freedom to deploy and upgrade towers.
Maps & Progression
Map Unlock System: Maps beyond Haunted Cemetery (Map 1) must now be unlocked by reaching Wave 19 on the previous map.
Source
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