In this update5
Full notes
Full AfterMove update
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What changed
- Fixes
- UI and audio
AfterMove changes
New
Move order rule explained in How to Play → Pieces. The hidden priority logic is now documented: pieces that move one step in a fixed direction go first, then everything else.
Piece shadows — a soft drop-shadow under each piece on the board, lifting them visually off the surface. Toggle in Settings → Visual → Effects.
Changed
90 degree to you piece description in How to Play → Pieces, rewritten for clarity. "Press up, it goes left. Press right, it goes up...".
Fixed
Auto-solve now cancels and resets the level when you press 'M', 'ESC', 'R', or the Solve button itself. Previously the animation had to run to completion.
Keyboard arrow keys now navigate rows in How to Play pages. Previously only the controller could do this.
Modal scrollbars (Settings, How to Play, Level Select) widened for easier grab.
UI polish
L-shape piece sprite refined.
Goal tile glow outline strengthened when a piece is sitting on that tile — easier to see at a glance.
Caught/lose overlay sprite now matches the in-game piece shadow style for visual consistency.
Thanks to everyone playing the demo and sending feedback. Retail still in active development; more updates as the build firms up. Wishlist for launch notification.
-Colin
Source
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