Full notes
Full Afterlife update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Patch Notes
July 16, 2025
1. Graphics Improvements
The following graphics have been improved:
Terrain: Dirt and water tile images
Some Field Objects: Village buildings, trees, and rocks
Some Item Icons: Stone, iron, and iron axe icons
2. Visibility Improvements
Fixed an issue where the values (such as health) of field objects were not visible when hovered with the mouse if they were obscured.
3. Title Screen Animation Added
The divine agent, who appears when the protagonist first opens their eyes, has been added to the center of the title screen to match the story. Fog has also been added to enhance depth and atmosphere.
4. In-Game Hotkeys Added
Hotkeys have been added to toggle UI windows: Press I to open/close the inventory, C for the crafting window, and ESC for the menu.
5. Intro Scene Added
To enhance immersion at the start of the game, the divine agent’s voice is now shown as text. Press Spacebar to proceed or ESC to skip.
6. New Monster Added
Slime Description: A small jelly-like creature that slowly moves and attacks. Stats:
HP: 3
Attack: 1
Drop Items: Viewable in-game
7. Village Generation Algorithm Updated
The building placement algorithm at the start of a stage has been changed. Previously, buildings were placed completely at random. Now, buildings are placed around a central point to form a more natural village layout.
Source
Changelog.gg summarizes and formats this update. How we read updates.
