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Steam News29 June 20251y ago

Patch Notes Roundup - 25.3.5 to 25.6.1 [Alpha]

Hey everyone! We've had a lot of updates recently, so here's a mega changelog post to catch you up on all the juicy fixes, improvements, and a few moments of "Unity... pls". Let’s break it down: 25.3.

In this update11

Full notes

Full Afterbeat (Project Arrhythmia) update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! We've had a lot of updates recently, so here's a mega changelog post to catch you up on all the juicy fixes, improvements, and a few moments of "Unity... pls". Let’s break it down:

What changed

18 fixes6 additions12 changes4 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Events
  • Maps
changedHey everyone! We've had a lot of updates recently, so here's a mega changelog post to catch you up on all the juicy fixes, improvements, and a few moments of "Unity... pls". Let’s break it down:
changedChanges / ImprovementsGeneral optimizations to improve performance, especially on lower-end devices (not guaranteed to boost all levels equally).
fixedBug FixesFixed gradient type not updating properly in the editor.
fixedBug FixesWouldn't you like to know, weather boy~
changedChanges / ImprovementsUpdated project to latest version of Unity 2021 LTS.
fixedBug FixesFixed various multiplayer/end-of-level screen issues.

Afterbeat (Project Arrhythmia) changes

changedHey everyone! We've had a lot of updates recently, so here's a mega changelog post to catch you up on all the juicy fixes, improvements, and a few moments of "Unity... pls". Let’s break it down:
changedGeneral optimizations to improve performance, especially on lower-end devices (not guaranteed to boost all levels equally).
fixedFixed gradient type not updating properly in the editor.
fixedWouldn't you like to know, weather boy~
changedUpdated project to latest version of Unity 2021 LTS.

25.3.5 [Alpha]

Changes / Improvements

  • General optimizations to improve performance, especially on lower-end devices (not guaranteed to boost all levels equally).

Bug Fixes

  • Fixed gradient type not updating properly in the editor.

  • Wouldn't you like to know, weather boy~

25.3.6 [Alpha]

Changes / Improvements

  • Updated project to latest version of Unity 2021 LTS.

Bug Fixes

  • Fixed various multiplayer/end-of-level screen issues.

  • Fixed editor cursor glitching.

  • Fixed end-of-level screen buttons being disabled.

  • Fixed note/checkpoint alignment.

  • Fixed Zen mode default not saving in editor/test mode.

25.3.7 [Alpha]

Bug Fixes

  • Unity made an undocumented change that broke checkpoint rewinding. It’s now fixed via a spicy workaround. Thanks, Unity~

25.3.8 [Alpha]

Bug Fixes

  • Unity “fixed” a “bug” that broke some editor functions. We worked around it. Again. Unity... pls 2: Electric Boogaloo.

25.3.9 [Alpha]

Bug Fixes

  • General collision fixes. Nothing flashy, just solid hits.

25.4.1 [Alpha]

Improvements

  • Fixed game hanging on level saves (especially on larger levels).

  • Improved level creation code for weird edge cases.

  • You can no longer quit the game while a level is saving in the editor. You're welcome.

Bug Fixes

  • Fixed preview/editor speed settings not resetting properly.

  • Player collision should now be consistent and reliable.

25.4.2 [Alpha]

Bug Fixes

  • Fixed an issue where the editor saved levels as "level.vgd_test" instead of "level.vgd". If affected: just rename the file to "level.vgd". Autosaves are unaffected. All good.

25.5.1 [Alpha]

This one's mostly for modders.

Changes

  • Minor UI text tweaks.

  • New main menu setup.

  • Initial keyboard control overhaul (testing).

  • Under-the-hood work for story mode.

  • Some credit screen changes.

25.5.2 [Alpha]

Changes / Improvements

  • Editorimproved color selectors and shape selector behavior.
  • Tutorial elements (objects, events, markers) are more robust.

  • Improved editor readability and usability.

  • General menu tweaks.

  • Crash playerpref added to demo intro (until new intro lands).

  • Testing new build settings for better platform consistency.

  • Player core rendering no longer tied to FPS.

Features

  • You can now disable tutorial objects when creating a level.

  • Seizure warning is back in the game.

Player Changes

  • Game speed slightly reverted: now 22 units (was 25).

  • Start acceleration reverted.

  • Stop acceleration increased to 5 (was 2 in 25.5.1); should feel snappier on keyboard.

  • Removed instant turn acceleration cancel.

25.6.1 [Alpha]

Changes / Fixes

  • Fixed prefab updating issues in the editor.

  • Improved level title system for more flexibility.

  • Level intro now displays map creator name.

  • Added new debug command uioff (disable in-level UI for testing).

  • Fixed multiplayer menu overflow.

  • Minor editor and menu UI improvements.

  • Laid groundwork for future realtime object types.

  • Removed placeholder languages — community translations coming soon!

Features

  • You can now parent prefab objects to other objects for realtime behavior on spawn. Fancy stuff.

That’s it for now! Thanks for sticking with us through Unity shenanigans, performance tuning, and some long-overdue QoL updates. More to come soon! 💙

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Source

Steam News / 29 June 2025

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