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Full notes
Full Afterbeat (Project Arrhythmia) update
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What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
Afterbeat (Project Arrhythmia) changes
Version Notes for 26.6.2
Hey all, here are the latest patch notes~
Story Changes
Added back in a slightly updated Sphere as an updated level.
Swapped out Mothership for Granite as a second, slightly easier level for the demo.
Added one additional small cutscene / VN segment.
Steam post image[c]Example mod: Advanced FPS Overlay[/c]
Features
Added particles as a new object type, including properties for emitter shape, world/local space toggles, and color.
Added built-in mod support and a new template mod for viewing object counts.
Added a new quick action mod for customizing gameplay.
Added annotation tools with adjustable brush sizes, smoother drawing, and a 0.1s default duration.
Added a new layering system for all objects, allowing for better control over parallax and player-relative rendering.
Added a new trigger to allow for multiple intro titles or to disable the intro entirely.
Added an on-screen input viewer accessible through the debug console.
Added the ability to zoom the camera in the editor using the scroll wheel.
Added right-click functionality on the scrubber bar to quickly add markers.
Added snapping to markers when dragging objects on the timeline.
Re-added the slow-mo command to non-debug builds.
Steam post image[c]Example usage of the new particle emitters[/c]
Changes + Improvements
Reworked the timeline UI so objects appear as small lines in the scrubber bar.
Updated the runtime to 2.1 to address mod limitation issues.
Made settings files include a version number for easier updating.
Improved editor handling of corrupt levels by surfacing actionable errors to the user.
Reduced the physical size of the trigger UI to take up less space.
Added the ability to collapse prefab objects in the editor.
Adjusted player movement acceleration curves to feel more natural.
Smoothed out transparency transitions to prevent instant snapping.
Improved load times and selection speed within the editor.
Added improved undo support for timeline-dragging actions.
Removed mostly unused languages and cleaned up translation keys.
Removed excess debug logs.
Improved the internal build process workflow and made minor updates to credits.
[c]Para drawn using the new annotation tools[/c]
Fixes
Fixed language issues in menus.
Fixed tutorial triggers not working on spawn and issues restarting during VN segments.
Fixed various z-depth and rendering bugs affecting objects and particles.
Fixed objects flashing when being updated rapidly.
Fixed issues where camera-parented objects and child elements would not update positions or render correctly.
Fixed parent-child update reliability and parent editing stability on large models.
Fixed Discord rich presence inconsistencies and webhook integration issues.
Fixed metadata inputs breaking when using float values.
Fixed notes not being cleared from the object timeline on level load.
Fixed "false activations" of triggers when skipping through the timeline in the editor.
Fixed the user interface freezing during song loading.
Fixed cloud configurations failing to save or load properly.
Fixed remaining legacy references to Project Arrhythmia.
Fixed the ability to select annotations in the preview window.
Fixed scrolling in the preview window, expanding or contracting when a pop-up menu is open.
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