Full notes
Full After Dark VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Performance
- Gameplay
- Maps
After Dark VR changes
Bug fixes:
-Fixed doors and closet doors not responding to input
-Fixed input being taken by doors and closet doors
-Fixed random arm stretching bug
-Fixed audio stutterings
-Fixed SteamVR crashes
-Fixed SteamVR not loading in VR
-Fixed hands spawning incorrectly
-Fixed hands randomly disappearing
-Fixed brightness for SteamVR users
-Fixed rendering issue for Oculus users using SteamVR where the game only constantly jittered
-Fixed pulse not showing on the Clown's weapon
-Fixed several input bugs where the input wouldn't be recognised by the game
-Fixed Vive control scheme
-Improved weapon grasping for all hunters
-Fixed jittering physics when game ran under target framerate
Map fixes:
-Fixed non-solid road on Hangar
-Fixed fuseboxes that were not reachable on Prison map
-Fixed jumpable fences on Suburbs, Hangar and Police Station
Gameplay changes:
-Fuseboxes are now no longer always visible for the hunter to prevent camping the last fusebox
-Entire game is now slightly brighter as was requested by many players
Next update:
-New body IK system with improved elbow IK and leg IK
-Fix for the friend invitation system
-Improved hit boxes for survivors
-Random spawning after escaping cage
Source
Changelog.gg summarizes and formats this update. How we read updates.
