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Steam News23 February 20264mo ago

New Features · New Level Cap

During the Festival, the demo will receive a limited-time content update: Level cap increased to 50 (After the full release, the demo will be capped at level 19) All systems and core gameplay fully unlocked Free to expe

In this update4

Full notes

Full AFKandia - Epoch of Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions8 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • UI and audio
changedLevel cap increased to 50 (After the full release, the demo will be capped at level 19)
changedAll systems and core gameplay fully unlocked
changed2️⃣ Difficulty Curve AdjustmentsLate-game challenges place greater emphasis on damage mitigation and build completeness
changed3️⃣ Multiple System Optimizations & QoL ImprovementsLoot system now supports filters
changed3️⃣ Multiple System Optimizations & QoL ImprovementsHigher crafting success rates
removed3️⃣ Multiple System Optimizations & QoL ImprovementsEnhancement failure no longer destroys equipment (failure resets progress instead)

AFKandia - Epoch of Idle changes

changedLevel cap increased to 50 (After the full release, the demo will be capped at level 19)
changedAll systems and core gameplay fully unlocked
changedLate-game challenges place greater emphasis on damage mitigation and build completeness
changedLoot system now supports filters
changedHigher crafting success rates

During the Festival, the demo will receive a limited-time content update:

  • Level cap increased to 50 (After the full release, the demo will be capped at level 19)

  • All systems and core gameplay fully unlocked

  • Free to experience up to “Phase 1 Graduation”

  • Save data carries over seamlessly to the full release

PS: Legendary gear receives an epic-tier buff A fully built set of legendary equipment is enough to reliably push through 1–2 difficulty tiers.

Update Overview

1️⃣ Talent System Goes Live

  • Upon reaching level 50, characters gain 5 talent points, allowing for distinct and customized progression paths.

2️⃣ Difficulty Curve Adjustments

  • Early-game experience is more approachable and smoother

  • Late-game challenges place greater emphasis on damage mitigation and build completeness

3️⃣ Multiple System Optimizations & QoL Improvements

  • Loot system now supports filters

  • Higher crafting success rates

  • Enhancement failure no longer destroys equipment (failure resets progress instead)

  • Fixed number of guaranteed affixes on equipment to reduce RNG frustration

  • Crafting interface supports automatic material insertion

  • Automatic smelting of low-value drops that are not picked up

We invite everyone to fully enjoy the demo during the Festival, and we’re very much looking forward to your feedback and suggestions ❤️

Source

Steam News / 23 February 2026

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