In this update1
Full notes
Full AFK Tactics update
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What changed
- Fixes
- UI and audio
- Balance
- Maps
AFK Tactics changes
π’ A quick note before anything else: This build is ready but I'm currently unable to upload it to Steam β they require phone verification, and since I just moved I can't receive SMS on my old number. I've contacted Steam Support to update it. I'll push the build as soon as it's resolved. Thanks for your patience!
π οΈ Post-1.1 Hotfixes & Balance Update
The problem with the start button being hidden is fixed!. βοΈ New Content
12 New Armor Sets: Wanderer, Undead, Soldier, Valkyrie, Knight, Cobalt, Slayer, Imperial, Highborn, Juggernaut, Cultist, Blackguard β and more to come.
βοΈ Roguelite & Key Balance
Rebalanced rewards to encourage completing full runs rather than farming multiple short runs to stage 20 for maximum rewards.
Flex Keys are now exclusively earned by completing a run β no more farming them mid-run.
Flex Keys have been improved and can no longer roll Common rarity rewards.
The last 10 stages of a Roguelite run now feature enemies with armor sets equipped, making the final stretch significantly harder.
Fixed a bug where the Roguelite would get stuck when no more Common armor sets were available to unlock.
β¨ Quality of Life & UI
- Quick Start ButtonsAdded "Start" buttons directly to the top navigation of Training Battle, Boss Stage Selection, and Roguelite screens.
Persistent Game Speed: Your speed preference is now saved across battles and modes.
- MVP & Graph FixesFixed visual bugs on the MVP screen; post-battle damage graph colors now properly match the live combat graph.
- Reward ClarityThe "NEW" badge now correctly highlights newly unlocked Adventure Mode rewards.
Eternal Spire Unlock: The Eternal Spire now properly unlocks the moment you clear Stage 100.
- Exit Game ButtonAdded a dedicated Exit Game button in the Lobby, just below the version indicator.
π Audio
Eliminated a recurring static glitch ("pshhh" noise) on certain stages (Verdant Plains).
Added and refined UI sound effects for reward interactions.
π Bug Fixes
- Overtime LogicOmnivamp healing and the Satyr Druid passive heal are now correctly disabled the moment Overtime triggers β tanks can no longer heal back to full at the 11-minute mark.
Satyr Druid Stun: Clarified the behavior of the 4-second root that transitions into a 4-second stun on expiration.
- Roguelite Infinite LoopFixed a freeze that occurred when a player had unlocked all unique variants of a given rarity β the game now won't offer a commun armor choice, if all commun armor set are already unlocked.
Source
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