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Steam News28 April 20262mo ago

Patch Release: 1.0.499

Thanks again to everyone continuing to play Aether & Iron and share feedback. This update introduces a new way to play for those who want higher stakes, alongside a range of accessibility options, UI improvements, and n

In this update4

Full notes

Full Aether & Iron update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes9 additions7 changes1 removal
  • UI and audio
  • Events
  • Gameplay
  • Fixes
addedThanks again to everyone continuing to play Aether & Iron and share feedback. This update introduces a new way to play for those who want higher stakes, alongside a range of accessibility options, UI improvements, and new sound effects.
fixedWe’ve also addressed a few lingering issues around achievements, dialogue flow, and item rewards.
addedNewEnabled the “Single Save” modifier for campaigns, if you want to play with only a single save. No save scumming!
addedNewAdded a new option to the settings to enable/disable opaque roads during combat, which helps to reduce motion.
addedImprovedAdded new emotes and reactions to conversations in the Root Cellar.
addedImprovedAdded alarm sound effects when escaping The Tomb.

Aether & Iron changes

addedThanks again to everyone continuing to play Aether & Iron and share feedback. This update introduces a new way to play for those who want higher stakes, alongside a range of accessibility options, UI improvements, and new sound effects.
fixedWe’ve also addressed a few lingering issues around achievements, dialogue flow, and item rewards.
addedEnabled the “Single Save” modifier for campaigns, if you want to play with only a single save. No save scumming!
addedAdded a new option to the settings to enable/disable opaque roads during combat, which helps to reduce motion.
addedAdded new emotes and reactions to conversations in the Root Cellar.

Thanks again to everyone continuing to play Aether & Iron and share feedback. This update introduces a new way to play for those who want higher stakes, alongside a range of accessibility options, UI improvements, and new sound effects.

We’ve also addressed a few lingering issues around achievements, dialogue flow, and item rewards.

Patch Notes

New

  • Enabled the “Single Save” modifier for campaigns, if you want to play with only a single save. No save scumming!

  • Added a new option to the settings to enable/disable opaque roads during combat, which helps to reduce motion.

Improved

Narrative & Scenes

  • Added new emotes and reactions to conversations in the Root Cellar.

  • Added alarm sound effects when escaping The Tomb.

  • Added new sound effects when speaking to Popper.

  • Added new sound effects when speaking to Banger.

  • Added a pause when playing silent dialogue lines during autoplay so it doesn’t immediately skip to the next line.

  • Improved the quality of the safehouse environment when playing on “Low” graphics settings.

UI/UX

  • Made it harder to delete your campaigns. The “Delete” button has been removed, and a campaign will automatically delete itself when you delete all save files within it.

  • Conversations now pause when receiving items and when morale changes, so there’s time to view notifications in the conversation history.

  • Added a warning pop-up when trying to save and out of disk space.

Misc

  • Improved the starting loadout of Benny’s vehicle.

Fixed

Combat

  • Fixed issue where available combat actions were updating slightly later than when a new turn starts.

Narrative & Scenes

  • Fixed dialogue flow issue when inspecting Mr Blanc’s files in the Hidden Room.

  • Fixed issue where you could receive multiple Moonshine Casks during Good To The Last Drop.

UI/UX

  • Fixed incorrect icon showing for the “Respec” button in the Talent Screen.

Misc

  • Fixed issue with main mission-related achievements not firing when expected.

  • Fixed some POIs at the International Docks that were not translated.

Source

Steam News / 28 April 2026

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