Full notes
Full Aether & Iron update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
Thanks to everyone who has continued sending us feedback since the release of the v1.1 update last week.
This is a smaller update focused on addressing a handful of progression issues, improving controller usability, and cleaning up some UI and dialogue edge cases reported by players.
Patch Notes
Improved
UI/UX
Made it easier to select buttons in the HUD and in combat using the controller cursor.
Fixed
Combat
Fixed issue where selecting a combat action didn’t show “Use here” immediately on controller.
Narrative & Scenes
Fixed progression issue with completing The Red Line mission.
Fixed progression issue with speaking to Sam at The Root Cellar.
Fixed issue with dialogue repeating after completing certain quest objectives.
Fixed issue with autoplay dialogue skipping lines when a mission objective completes.
Fixed a double loading screen after certain surprise encounters.
Fixed issue with a disconnected road on White Street island.
Fixed issue with incorrect character art appearing during a Nations Crusade encounter.
UI/UX
Fixed “Inspect” hotkey being visible at the wrong times in the inventory.
Fixed issue with the “Cancel” button in the Restore Control Defaults popup.
Source
Changelog.gg summarizes and formats this update. How we read updates.
