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Steam News8 April 20262mo ago

Patch Release: 1.0.245

Thanks to everyone who’s been playing Aether & Iron in our launch week! We’ve been working through your feedback and have another patch ready to share with you.

Full notes

Full Aether & Iron update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition3 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Fixes
changedThis update focuses on a mix of combat tuning , performance improvements , and a number of UI, localisation, and bug fixes based on issues players have mentioned.
changedImprovedCombat Changed the starting positions of enemies in the Hippodrome. Optimised performance in some combat scenes. Balance changes: Slightly reduced Eli's health and the number of minions. Slightly reduced Dufresne health and enemy AP in encounter #2.
addedImprovedNarrative & Scenes Added ‘loudspeaker’ effect to some voiceover lines. The Shipyard Memorial changes visually during conversations.
changedImprovedUI/UX Updated “Evade” talent graphic.
fixedFixedCombat Fixed issue where some Nations Crusade encounters loaded into a black screen. Fixed issue loading into the final White Street Train Heist encounter. Fixed the orientation of the trail effects when firing the Scout Rifle. Fixed issue with pausing and unpausing during combat showing the grid.
fixedFixedNarrative & Scenes Fixed Library Nook POI highlight. Fixed issue with sprite layering at the Pier 9 North Workpost. Fixed empty player choice at The Well. Fixed being able to sell blueprints to Tajana. Fixed missing characters at the War-Torn Mission. Fixed jumbled traversal lines when travelling to Spritzenhaus.

Thanks to everyone who’s been playing Aether & Iron in our launch week! We’ve been working through your feedback and have another patch ready to share with you.

This update focuses on a mix of combat tuning, performance improvements, and a number of UI, localisation, and bug fixes based on issues players have mentioned.

We’ll keep sharing updates as we continue improving the game.

Patch Notes

Improved

  • Combat

    • Changed the starting positions of enemies in the Hippodrome.

    • Optimised performance in some combat scenes.

    • Balance changes:

      • Slightly reduced Eli's health and the number of minions.

      • Slightly reduced Dufresne health and enemy AP in encounter #2.

  • Narrative & Scenes

    • Added ‘loudspeaker’ effect to some voiceover lines.

    • The Shipyard Memorial changes visually during conversations.

  • UI/UX

    • Updated “Evade” talent graphic.

Fixed

  • Combat

    • Fixed issue where some Nations Crusade encounters loaded into a black screen.

    • Fixed issue loading into the final White Street Train Heist encounter.

    • Fixed the orientation of the trail effects when firing the Scout Rifle.

    • Fixed issue with pausing and unpausing during combat showing the grid.

  • Narrative & Scenes

    • Fixed Library Nook POI highlight.

    • Fixed issue with sprite layering at the Pier 9 North Workpost.

    • Fixed empty player choice at The Well.

    • Fixed being able to sell blueprints to Tajana.

    • Fixed missing characters at the War-Torn Mission.

    • Fixed jumbled traversal lines when travelling to Spritzenhaus.

  • UI/UX

    • Fixed issue with ‘customize vehicle colors' scroll not stretching on some aspect ratios.

    • Fixed AP cost of abilities spilling out of container during vehicle customization.

    • Fixed issue with selecting “Return To Menu” on controller when completing the demo.

    • Fixed tint/overlay in combat displaying when it shouldn’t on controller.

    • Fixed issue with “play time” being inaccurate for save files.

    • Fixed vehicle part map extending off the screen on certain aspect ratios.

  • Misc

    • Fixed issue where some cutscene subtitles are not appearing in the correct language.

    • Fixed banners at White Street Military Parade being slightly transparent.

    • Fixed issue with “Hotrod Obsessed” achievement triggering incorrectly.

    • Fixed issue with “High Roller” achievement triggering incorrectly.

    • Fixed incorrect translations for the Morale tutorial in French, Spanish, and Portuguese.

    • Fixed issue with saves sometimes being out of order when manually saving.

Source

Steam News / 8 April 2026

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