Full notes
Full AeternoBlade II: Infinity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- UI and audio
- Gameplay
Dear Chronosians,
This patch addressed several critical bugs that we left them intact for so long. \(T^T)/
Felix and Bernard do not get proper level up on their move sets after the Cerberus encounter. This causes the game to be much more difficult than we intended. If you are stuck and get frustrated when playing as Felix and Bernard for the second time.
The long standing vanishing pause menu character. We finally found our the root cause and get rid of the bug once and for all this time.
Unachievable Achievements should now function properly. Thanks to lindtec for reporting this bug and suggest additional statistic tracking screen to help in achievement hunting. We will additional stat tracker in, hopefully, the next patch in English (some localizations may not be ready by the next patch).
Templars are more resilient to staggering at critical health to facilitate player's counter attack.
Fixed possible camera going behind the wall during Cerberus boss fight phase 1.
Fixed HUD showing misleading buttons when using time skill.
Fixed Freyja's Time Travel weapon visual.
Optimized Freyja's attack visual effects
Poison fog visual now better fit its hitbox.
Fixed Savage Shaman and Savage Chieftain hitbox when their weapon is broken.
Hellhound stuck in a hurt state.
Fix possible multiple sub-boss summons during a boss fight.
Graphics fixes
Monster placement tweaked in multiple zones.
Cheers. ABII:DR Team.
Source
Changelog.gg summarizes and formats this update. How we read updates.
