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Steam News30 September 20205y ago

Patch r16680, Reduce monsters' HP Regen in lower difficulty settings.

Dear Chronosians. In this patch, we decided to significantly reduce HP Regen rate of monsters on Ridgerode Militia and Time Traveler Difficulty levels.

Full notes

Full AeternoBlade II: Infinity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition6 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • Fixes
changedIn this patch, we decided to significantly reduce HP Regen rate of monsters on Ridgerode Militia and Time Traveler Difficulty levels. We hope this will help smooth early game experiences and make the game more accessible to wider audiences. The patch also rebalances several encounters, upgrades overall game performance, and fixes critical bugs.
changedSignificantly reduce near-death monster hp regeneration rate in Ridgerode Militia and Time Traveler Difficulty levels.
fixedFixed Character rendering in pause menu (again), hopefully it will work on all machines now.
changedRebalanced first Time Templar encounter.
changedRebalanced the final boss.
changedRebalanced Time Knight.

Dear Chronosians.

In this patch, we decided to significantly reduce HP Regen rate of monsters on Ridgerode Militia and Time Traveler Difficulty levels. We hope this will help smooth early game experiences and make the game more accessible to wider audiences. The patch also rebalances several encounters, upgrades overall game performance, and fixes critical bugs.

  • Significantly reduce near-death monster hp regeneration rate in Ridgerode Militia and Time Traveler Difficulty levels.

  • Fixed Character rendering in pause menu (again), hopefully it will work on all machines now.

  • Rebalanced first Time Templar encounter.

  • Rebalanced the final boss.

  • Rebalanced Time Knight.

  • Controller can now hold Time Trigger before trigger symbol appear. Player can also choose to use other time skills rather than forced to use Time Dodge or Time Parry afterward or forced to release Time Trigger.

  • Improved game performance overall.

  • Fixed game blocking bug when use ultimate during boss change phase for a secret boss.

  • Fixed Time Paradox replay effect lives longer than usual and may cause performance problems.

  • Fixed misplaced curved projectile impact effects.

  • Fixed Golem's thrown stone allowing repeated perfect dodge abuse.

  • Fixed Time Knight “slide” bug.

  • Fixed Cerberus' charge attack, and flame visual should now work correctly with Time Reversal Skills.

  • Fixed Rosaline DLC collision.

  • And several other minor bugs.

Cheers. ABII:DR Team.

Source

Steam News / 30 September 2020

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