Full notes
Full Aesthetic Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Aesthetic Arena changes
Hi all, its been about a month since the last update and we have been listening to your feedback. This update is a big one. Lets go over some of the changes. Major Updates:
Complete UI and Menu Rehaul. Much more interactive and user friendly.
Multiplayer [ALPHA] is out. It is still in alpha, so please, dont expect it to be even near perfect, as it is still being developed. However, people have been asking for it, and its something.
Controller Support has been added out of the box. You can navigate the menus and have the full experience with only a gamepad. However, there are some buttons you wont be able to interact with, as they will lead to optional scenes, or websites.
Easy, Normal, and hard mode have been added as requested. Speed of enemies, health of enemies, and spawn rate will be adjusted based on what you select.
No More Sprinting. We scrapped sprinting, dont worry, you will still go relatively the same speed as before.
Minor Updates:
Enemies Spawns Adjusted
Pickup Spawn Adjusted
Prologue and Arcade Removed (for now)
Bug Fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
