What changed
0 fixes4 additions4 changes0 removals
- Gameplay
- Balance
- UI and audio
addedIt has been a long time since the last update and the wait is over. So many things have been added and changed since 1.1 and it is time to see those changes. Lets Start: Major Updates: New Modes:
addedA "Short Campaign" Mode, or prologue, has been introduced. This is a very short play through and still a work in progress. It is our attempt to introduce some sort of backstory to this crazy universe, so we hope you all play it and let us know what you think. We are aware it lacks some gameplay and story, it is not meant to be a full fledged campaign, just a prologue.
addedNew 80s Arcade Mode. A mode that takes place in a 80s arcade machine. This is a topdown shooter with simular aspects to Aesthetic Arena, but different, more casual gameplay that we hope many will enjoy. Let us know if we should include more of these "mini games" New Weapons:
addedBow: This weapon is very unique to the others. It is completely projectile, meaning you will have to aim up, wind up the arrow, and release to hit your target. It wont directly kill enemys, but rather push them very far back, making them possibly collide with other enemys. You dont have to worry about taking close proximity explosive damage with this gun. (Also ammo is unlimited.) New Enemy:
changedThe Invader: We were planning on releasing a enemy that shoots the player, however due to bugs and time, we decided to release the invader. The Invader is basically a reskin of the car. If you move fast, it cant explode, but if you are moving too slow, you can deal some damage. Minor Updates:
changedTweaked Visual Effects
Aesthetic Arena changes
addedIt has been a long time since the last update and the wait is over. So many things have been added and changed since 1.1 and it is time to see those changes. Lets Start: Major Updates: New Modes:
addedA "Short Campaign" Mode, or prologue, has been introduced. This is a very short play through and still a work in progress. It is our attempt to introduce some sort of backstory to this crazy universe, so we hope you all play it and let us know what you think. We are aware it lacks some gameplay and story, it is not meant to be a full fledged campaign, just a prologue.
addedNew 80s Arcade Mode. A mode that takes place in a 80s arcade machine. This is a topdown shooter with simular aspects to Aesthetic Arena, but different, more casual gameplay that we hope many will enjoy. Let us know if we should include more of these "mini games" New Weapons:
addedBow: This weapon is very unique to the others. It is completely projectile, meaning you will have to aim up, wind up the arrow, and release to hit your target. It wont directly kill enemys, but rather push them very far back, making them possibly collide with other enemys. You dont have to worry about taking close proximity explosive damage with this gun. (Also ammo is unlimited.) New Enemy:
changedThe Invader: We were planning on releasing a enemy that shoots the player, however due to bugs and time, we decided to release the invader. The Invader is basically a reskin of the car. If you move fast, it cant explode, but if you are moving too slow, you can deal some damage. Minor Updates:
It has been a long time since the last update and the wait is over. So many things have been added and changed since 1.1 and it is time to see those changes. Lets Start: Major Updates: New Modes:
A "Short Campaign" Mode, or prologue, has been introduced. This is a very short play through and still a work in progress. It is our attempt to introduce some sort of backstory to this crazy universe, so we hope you all play it and let us know what you think. We are aware it lacks some gameplay and story, it is not meant to be a full fledged campaign, just a prologue.
New 80s Arcade Mode. A mode that takes place in a 80s arcade machine. This is a topdown shooter with simular aspects to Aesthetic Arena, but different, more casual gameplay that we hope many will enjoy. Let us know if we should include more of these "mini games" New Weapons:
Bow
This weapon is very unique to the others. It is completely projectile, meaning you will have to aim up, wind up the arrow, and release to hit your target. It wont directly kill enemys, but rather push them very far back, making them possibly collide with other enemys. You dont have to worry about taking close proximity explosive damage with this gun. (Also ammo is unlimited.)
New Enemy
The Invader
We were planning on releasing a enemy that shoots the player, however due to bugs and time, we decided to release the invader. The Invader is basically a reskin of the car. If you move fast, it cant explode, but if you are moving too slow, you can deal some damage.
Minor Updates
Center car replaced with a space ship
Revolvers are a different color
Tweaked Visual Effects
Some Spawn Locations Have Changed
More Bug Fixes
Menu Adjustments and Additions, Including a preview and description of each mode.
Decreased some lighting emission. Side Notes: If you cant move, Go to the control menu and click reset to default. Also If you would like to learn how to play, go here: http://www.playjustrun.com/aesthetic-arena-help.html. Thanks For The Support and leave your comments and suggestions in the discussions. We want to hear them.