Full notes
Full Aeon Wars Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Server
- UI and audio
Aeon Wars Rogue changes
Dear community,
Welcome to our Pre*Pre Alpha Playtest!
This version of Aeon Wars: Mashcinen Crisis is in a pre-alpha state of development. This means it's in an incredibly early stage.
Yet, we want to share our vision with you, the player. This playable is the core, the beating heart, of Aeon Wars' gameplay. We want you to help us shape its future.
Nothing here is final. You are likely to find bugs.
Your opinions and ideas are welcomed, please send us a message through the ‘’Feedback’’ button in the quit game’s menu. We are also available on our Discord server.
Currently implemented features:
Basic Online Matchmaker
Invite a friend system: play with your Steam friends
Basic Tutorial Video
One early playable map and capture point scenario
Grey box maps for you to test and break (only playable with an invited friend)
Early stages army builder. Customize your loadout of units from one of our main factions to bring into battle.
Core combat mechanics: Deploy, Shoot, Hunker Down, Overwatch.
Game mechanics may be missing or unclear. Audio is placeholder, and visuals may appear inconsistent as we try to nail down our style. Features such as unit customization, model painting, collection display and model posing are not included, but instead mocked throughout this level to give a preview of our intentions for this space.
We hope this early demo of our game allows you to taste its exciting potential and convince you to embark with us on this journey. Together, let’s shape the future of wargaming!
The entire team at Soliton Interactive wishes you a lot of fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
