Full notes
Full Aeon of Sands - The Trail update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Aeon of Sands - The Trail changes
Version 1.0.8
1. Bosses improved with new abilities!
2. Charges now shown on Icon!
3. Improved range weapons and projectiles!
'smallstone' 8 dmg + 'unmoveable' effect duration 0.1 + trait mod 'bolt' 14 dmg + 'unmoveable' effect duration 0.4 + trait mod 'flechette' 12 dmg + 'unmoveable' effect duration 0.3 + trait mod 'pellet' 20 dmg + 'unmoveable' effect duration 0.2 + trait mod 'stone' 3 dmg + 'unmoveable' effect duration 0.1 + trait mod 'splinteredstone' 6 dmg + 'unmoveable' effect duration 0.2 + trait mod
4. The game's difficulty can now be changed on the fly during play!
5. Improved hard mode! Combat dance and hit&run is now much more difficult.
6. Traits have levels now (just like in DM). They are shown in the character stats panel!
'Novice' 0-15% 'Beginner' 16-25% 'Competent' 26-45% 'Proficient' 46-65 'Expert' 66-85% 'Master' 86-100%
7. Improved normal enemies. Resistances & Abilities added.
Skeletons - invulnerable auran & elemental magic damage CyberAnts - invulnerable auran damage Rogue Thug - invulnerable auran damage +Enemies that cast hide spell are now also permeable (no physical damage!) and a lot more..!
... and much more!
New Features:
60 - visible 'charges' on Inventory Item Icons
1212 - change difficulty on the fly
1190 - PauseMode added to Beginner Mode (press Space to activate)
1433 - Ant Queen fight reworked & improved
1431 - improve hard mode (better AI, faster turning, better usage of Magic, and a lot more improvements!)
1427 - improve Bosses independant from difficulty modes (new abilities)
1456 - trait levels names added to stats panel
1465 - disable tutorial button added to every Tutorial Screen
1357 - rising of a traits is now better written in textbox (blue)
1459 - textbox comment added for spike damage, to better protect the feets
1440 - improve range weapons (cooldown reduced; and stun effect added to projectiles to make range combat more fun!)
Corrections:
1421 - Route on Worldmap from Valley to Fallen Dome disabled
1416 - Dialogue fix: COMOR OF THE LOST AND FOUNDS 2
1422 - Dialogue fix: Valley 1 - Link1.1b
1423 - Dialogue fix: A desert camp
1425 - Dialogue fix: A RUIN_Screen
1467 - A Pit Dialogue wrong image adjusted
- 1419 - GATE SCENE Dwhen choosing Harro in marketplace, unneeded bronce helmet removed
1411 - "sluggish" fade in / out of LargeMap fixed
1441 - blocker in maze 6_4 removed
1442 - correct damagetypes for green_spit, god_spit, green_spit_pool, acid_spit, reddust defined
1430 - Flamethrower shouldn't stack; damageoutput lowered a bit; fixed
1446 - Fix that break attack was not recognised by rangeattacks and static_enemies where affected by LOVE & UNMOVEABLE spell effects
- 1439 - Combat difficultyimproved normal enemies by using Flags to add resistances
1454 - ammo for crossbow/sling in random market added
1458 - Peculiar stone bug fixed; stone is now accepted as well aas other stones
1435 - more corpses added to the branchways (because of the Story)
1078 - maze 4_2 stone puzzle small bug fixed
1461 - bug in range combat targetting of NPCs fixed
1413 - Tutorial fixed: large_map_3
1412 - Tutorial fixed: character_stats_2
1415 - Tutorial fixed: wrong shieldhand -> lefthand + doubled sentences
1432 - maze 21_e_1 fix the start; more mobs at the start suiting the story
1402 - rename button "Character States" to "Character Stats"
1414 - Music-Loop 'fallen_branchways' fixed
Source
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