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Steam News4 February 20197y ago

Aeon of Sands - Huge Update (Version 1.0.8)

Version 1.0.8 1. Bosses improved with new abilities! 2. Charges now shown on Icon! 3. Improved range weapons and projectiles! 'smallstone' 8 dmg + 'unmoveable' effect duration 0.

Full notes

Full Aeon of Sands - The Trail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes9 additions5 changes3 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedNew Features:1190 - PauseMode added to Beginner Mode (press Space to activate)
changedNew Features:1433 - Ant Queen fight reworked & improved
changedNew Features:1431 - improve hard mode (better AI, faster turning, better usage of Magic, and a lot more improvements!)
addedNew Features:1427 - improve Bosses independant from difficulty modes (new abilities)
addedNew Features:1456 - trait levels names added to stats panel
addedNew Features:1465 - disable tutorial button added to every Tutorial Screen

Aeon of Sands - The Trail changes

added1190 - PauseMode added to Beginner Mode (press Space to activate)
changed1433 - Ant Queen fight reworked & improved
changed1431 - improve hard mode (better AI, faster turning, better usage of Magic, and a lot more improvements!)
added1427 - improve Bosses independant from difficulty modes (new abilities)
added1456 - trait levels names added to stats panel

Version 1.0.8

1. Bosses improved with new abilities!

2. Charges now shown on Icon!

3. Improved range weapons and projectiles!

'smallstone' 8 dmg + 'unmoveable' effect duration 0.1 + trait mod 'bolt' 14 dmg + 'unmoveable' effect duration 0.4 + trait mod 'flechette' 12 dmg + 'unmoveable' effect duration 0.3 + trait mod 'pellet' 20 dmg + 'unmoveable' effect duration 0.2 + trait mod 'stone' 3 dmg + 'unmoveable' effect duration 0.1 + trait mod 'splinteredstone' 6 dmg + 'unmoveable' effect duration 0.2 + trait mod

4. The game's difficulty can now be changed on the fly during play!

5. Improved hard mode! Combat dance and hit&run is now much more difficult.

6. Traits have levels now (just like in DM). They are shown in the character stats panel!

'Novice' 0-15% 'Beginner' 16-25% 'Competent' 26-45% 'Proficient' 46-65 'Expert' 66-85% 'Master' 86-100%

7. Improved normal enemies. Resistances & Abilities added.

Skeletons - invulnerable auran & elemental magic damage CyberAnts - invulnerable auran damage Rogue Thug - invulnerable auran damage +Enemies that cast hide spell are now also permeable (no physical damage!) and a lot more..!

... and much more!

New Features:

  • 60 - visible 'charges' on Inventory Item Icons

  • 1212 - change difficulty on the fly

  • 1190 - PauseMode added to Beginner Mode (press Space to activate)

  • 1433 - Ant Queen fight reworked & improved

  • 1431 - improve hard mode (better AI, faster turning, better usage of Magic, and a lot more improvements!)

  • 1427 - improve Bosses independant from difficulty modes (new abilities)

  • 1456 - trait levels names added to stats panel

  • 1465 - disable tutorial button added to every Tutorial Screen

  • 1357 - rising of a traits is now better written in textbox (blue)

  • 1459 - textbox comment added for spike damage, to better protect the feets

  • 1440 - improve range weapons (cooldown reduced; and stun effect added to projectiles to make range combat more fun!)

Corrections:

  • 1421 - Route on Worldmap from Valley to Fallen Dome disabled

  • 1416 - Dialogue fix: COMOR OF THE LOST AND FOUNDS 2

  • 1422 - Dialogue fix: Valley 1 - Link1.1b

  • 1423 - Dialogue fix: A desert camp

  • 1425 - Dialogue fix: A RUIN_Screen

  • 1467 - A Pit Dialogue wrong image adjusted

  • 1419 - GATE SCENE Dwhen choosing Harro in marketplace, unneeded bronce helmet removed
  • 1411 - "sluggish" fade in / out of LargeMap fixed

  • 1441 - blocker in maze 6_4 removed

  • 1442 - correct damagetypes for green_spit, god_spit, green_spit_pool, acid_spit, reddust defined

  • 1430 - Flamethrower shouldn't stack; damageoutput lowered a bit; fixed

  • 1446 - Fix that break attack was not recognised by rangeattacks and static_enemies where affected by LOVE & UNMOVEABLE spell effects

  • 1439 - Combat difficultyimproved normal enemies by using Flags to add resistances
  • 1454 - ammo for crossbow/sling in random market added

  • 1458 - Peculiar stone bug fixed; stone is now accepted as well aas other stones

  • 1435 - more corpses added to the branchways (because of the Story)

  • 1078 - maze 4_2 stone puzzle small bug fixed

  • 1461 - bug in range combat targetting of NPCs fixed

  • 1413 - Tutorial fixed: large_map_3

  • 1412 - Tutorial fixed: character_stats_2

  • 1415 - Tutorial fixed: wrong shieldhand -> lefthand + doubled sentences

  • 1432 - maze 21_e_1 fix the start; more mobs at the start suiting the story

  • 1402 - rename button "Character States" to "Character Stats"

  • 1414 - Music-Loop 'fallen_branchways' fixed

Source

Steam News / 4 February 2019

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