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Steam News30 January 20197y ago

Aeon of Sands - Art Book | Soundtrack and support plan 2019

During the last month, we have been hard at work on the next patch for Aeon of Sands, which will introduce a number of fixes and improvements to the gameplay.

Full notes

Full Aeon of Sands - The Trail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • Balance
addedDuring the last month, we have been hard at work on the next patch for Aeon of Sands, which will introduce a number of fixes and improvements to the gameplay. We will also add some premium content to complete the package of the game.
addedUpcoming combat improvements:NEW ability to change the difficulty of the game on the fly
addedUpcoming combat improvements:NEW easy/beginner mode gets an active pause (freezing time, but allowing you to consume health salves and reagents)
addedUpcoming combat improvements:NEW “stun” effect added to projectiles (range combat)
addedUpcoming combat improvements:NEW strategies to bosses, making them more challenging
changedUpcoming combat improvements:Some normal enemies have learned resistance (i.e. skeletons are invulnerable to magic, and more...)

Aeon of Sands - The Trail changes

addedDuring the last month, we have been hard at work on the next patch for Aeon of Sands, which will introduce a number of fixes and improvements to the gameplay. We will also add some premium content to complete the package of the game.
addedNEW ability to change the difficulty of the game on the fly
addedNEW easy/beginner mode gets an active pause (freezing time, but allowing you to consume health salves and reagents)
addedNEW “stun” effect added to projectiles (range combat)
addedNEW strategies to bosses, making them more challenging

During the last month, we have been hard at work on the next patch for Aeon of Sands, which will introduce a number of fixes and improvements to the gameplay. We will also add some premium content to complete the package of the game.

Soundtrack

You can expect 22 tracks for 35 minutes of great ambient and theme music. It's a direct, to the point collection, combining the exotic feelings of the desert of Aeon of Sands with those of a tense movie out of the 80’s.

Art Book

Along with it, there will come a 100 pages Art Book of the game, brimful of cool artworks, including game production art and final illustration, in high resolution, complete with a bit of behind-the-scenes information, and an in detail article about the game inspiration. All of the above is coming early February!

Upcoming combat improvements:

  • NEW ability to change the difficulty of the game on the fly

  • NEW easy/beginner mode gets an active pause (freezing time, but allowing you to consume health salves and reagents)

  • Hard mode will be significantly harder, with quicker opponents and more difficult combat dance

  • NEW “stun” effect added to projectiles (range combat)

  • NEW strategies to bosses, making them more challenging

  • Updates stats to range combat throughout all difficulty modes (range fighting is now more efficient and fun)

  • Some normal enemies have learned resistance (i.e. skeletons are invulnerable to magic, and more...)

There will also be improvements to other minor aspects: specific items, enemies etc. Overall, the game combat is less prone to feel mechanical and it feels more challenging and fun. There are more things we are going to polish in our continuing support for Aeon of Sands. Suggestions are welcome!

Source

Steam News / 30 January 2019

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