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Steam News7 March 20251y ago

March 2025 Developer Update

Greetings soldiers of Genua! We’re excited to bring you the latest updates on Aegis Force: The Scorian War and give a sneak peek of some of the amazing creative work going on behind-the-scenes.

In this update4

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Full Aegis Force: The Scorian War update

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Repeated intro

Greetings soldiers of Genua! We’re excited to bring you the latest updates on Aegis Force: The Scorian War and give a sneak peek of some of the amazing creative work going on behind-the-scenes.

What changed

2 fixes4 additions0 changes1 removal
  • Fixes
  • Gameplay
  • Maps
fixedTechnical UpdatesRaise your hand if you were ever personally victimized by the original backstab mechanic in the demo! Just me? Ok. Well, while we’re actively working on a way for players to know when they successfully land a backstab, we’ve also fixed some of the bugs in our demo build on Steam:
removedTechnical UpdatesRemoved automatic self-targeting: you can’t attack yourself now!
addedTechnical UpdatesAdded “How to Play” screens for keyboard/mouse and controller setups
fixedTechnical UpdatesResolved some issues with intermittent freezing
addedTechnical UpdatesAdding more interaction with animals, objects in the environment
addedArt CornerOur team is very small, but we are so lucky to have some truly gifted and dedicated artists working on this game. Take a look at some of the screenshots from the last month as our artists create new environments and locations for our heroes to explore.

Aegis Force: The Scorian War changes

fixedRaise your hand if you were ever personally victimized by the original backstab mechanic in the demo! Just me? Ok. Well, while we’re actively working on a way for players to know when they successfully land a backstab, we’ve also fixed some of the bugs in our demo build on Steam:
removedRemoved automatic self-targeting: you can’t attack yourself now!
addedAdded “How to Play” screens for keyboard/mouse and controller setups
fixedResolved some issues with intermittent freezing
addedAdding more interaction with animals, objects in the environment

Technical Updates

Raise your hand if you were ever personally victimized by the original backstab mechanic in the demo! Just me? Ok. Well, while we’re actively working on a way for players to know when they successfully land a backstab, we’ve also fixed some of the bugs in our demo build on Steam:

  • Removed automatic self-targeting: you can’t attack yourself now!

  • Made display settings easier to use for controllers

  • Added “How to Play” screens for keyboard/mouse and controller setups

  • Resolved some issues with intermittent freezing

Here’s some examples of what our developers are actively working on based on your feedback:

Backstab and sidestab mechanics

Experimenting with better camera angles during combat that don’t make players feel seasick

Ensuring objects and text above characters doesn’t block the view

Adding more interaction with animals, objects in the environment

Tightening up the dialogue in the demo

And of course, they’re making a TON of progress on the rest of the game, which we can’t wait to share more of in future updates and demo builds!

Art Corner

Our team is very small, but we are so lucky to have some truly gifted and dedicated artists working on this game. Take a look at some of the screenshots from the last month as our artists create new environments and locations for our heroes to explore.

Social

All of us are absolutely loving the multiple videos, shorts, and streams you’ve all been creating since the demo came out about six weeks ago and we would be happy to share your content on our Discord page. Join our Discord if you haven’t already!

We also have started to record developer diary videos on Youtube and did a deep dive into the demo last month. Take a look if you want to learn about the game’s creative vision from the founder and narrative director!

What’s Coming

Watch for updates on all our social media channels! We’re planning to release an expanded demo later this summer that incorporates all the feedback we’ve been receiving so far while also extending the gameplay into parts of Chapter 1. You’ll explore new environments, meet new characters, and get to test out new mechanics that are still under development (like more advanced terrain interactions!).

Let us know if you have any questions, feedback, or ideas for what you’d like to see in the game in the future. We have been so thrilled by all the thoughtful feedback and ideas so far, and will keep doing all we can do to create an amazing experience for you.

Until next month, FOR GENUA!

Source

Steam News / 7 March 2025

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