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Steam News11 January 20251y ago

January Dev Update: 2025 Roadmap

Greetings, Guildmasters! đź‘‹ First and foremost, I wish you all the best for 2025! May it be filled with awesome games, old and new! As for Adventurers Guild Inc.

In this update1

Full notes

Full Adventurers Guild Inc. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Store
addedGreetings, Guildmasters! 👋First and foremost, I wish you all the best for 2025! May it be filled with awesome games, old and new! As for Adventurers Guild Inc., the journey continues, and it’s time to take a look at where we are and where we’re heading this year.
changedGreetings, Guildmasters! đź‘‹Q4 2024: Steam Page Launch and Bluesky Growth: Over 2,000 followers joined the guild! Turn-based management gameplay with a day/night cycle. Fully implemented quest production chain (exploration, negotiation, transformation, and publishing) + balancing of 375 quest variants (30 of which are currently fully fleshed out with visuals and descriptions). Stress test of the independent adventurer simulation, with 300 adventurers taking quests (using the affinity system) and managing their needs. And more, such as the tech tree, starting biases, and the first version of the facilities management menu.
changedGreetings, Guildmasters! đź‘‹Visual Sequences: Once you end the current turn, watch the guild come to life. Key areas include quest tracking on the world map, adventurer recruitment, and guild activity sequences.
addedGreetings, Guildmasters! đź‘‹Replacing Temporary Visuals: Many placeholders used in early development will be replaced, and sound will be added to enhance feedback and immersion.
changedGreetings, Guildmasters! 👋What is being worked on right now? Since the Steam page launch in December, I’ve focused on refining the Adventurer Registration Sequence. This serves as a test for implementing improved visuals and polishing features to completion. Alongside this rework I’m working on connected systems such as : adventurer Progression and the balancing of it, the Faction Reputation System and adventurer and guild visualisation to make the whole experience feel more “alive”.
changedGreetings, Guildmasters! đź‘‹A sneak peek at early prototyping to make the 'Adventurer Recruitment Sequence' feel more alive. Previously, candidate statuses were only reflected in the Adventurers' Ledger. Note that visuals, style, and layout are not final.

Adventurers Guild Inc. changes

addedFirst and foremost, I wish you all the best for 2025! May it be filled with awesome games, old and new! As for Adventurers Guild Inc., the journey continues, and it’s time to take a look at where we are and where we’re heading this year.
changedQ4 2024: Steam Page Launch and Bluesky Growth: Over 2,000 followers joined the guild! Turn-based management gameplay with a day/night cycle. Fully implemented quest production chain (exploration, negotiation, transformation, and publishing) + balancing of 375 quest variants (30 of which are currently fully fleshed out with visuals and descriptions). Stress test of the independent adventurer simulation, with 300 adventurers taking quests (using the affinity system) and managing their needs. And more, such as the tech tree, starting biases, and the first version of the facilities management menu.
changedVisual Sequences: Once you end the current turn, watch the guild come to life. Key areas include quest tracking on the world map, adventurer recruitment, and guild activity sequences.
addedReplacing Temporary Visuals: Many placeholders used in early development will be replaced, and sound will be added to enhance feedback and immersion.
changedWhat is being worked on right now? Since the Steam page launch in December, I’ve focused on refining the Adventurer Registration Sequence. This serves as a test for implementing improved visuals and polishing features to completion. Alongside this rework I’m working on connected systems such as : adventurer Progression and the balancing of it, the Faction Reputation System and adventurer and guild visualisation to make the whole experience feel more “alive”.

Greetings, Guildmasters! đź‘‹

First and foremost, I wish you all the best for 2025! May it be filled with awesome games, old and new! As for Adventurers Guild Inc., the journey continues, and it’s time to take a look at where we are and where we’re heading this year.

A Look Back at 2024:

  • Q1 2024: Start of the project.

  • Q3 2024: First working prototype of the core simulation. I began sharing the journey on social media.

  • Q4 2024:

    • Steam Page Launch and Bluesky Growth: Over 2,000 followers joined the guild!

    • Turn-based management gameplay with a day/night cycle.

    • Fully implemented quest production chain (exploration, negotiation, transformation, and publishing) + balancing of 375 quest variants (30 of which are currently fully fleshed out with visuals and descriptions).

    • Stress test of the independent adventurer simulation, with 300 adventurers taking quests (using the affinity system) and managing their needs.

    • And more, such as the tech tree, starting biases, and the first version of the facilities management menu.

First feedback on what’s currently in the game: At the end of 2024, I put parts of the game into testers’ hands for the very first time. Here’s what I learned:

  • The guild and adventurer simulation feels “complex and deep,” which was my primary goal! So this was a relief!

  • The tone and feel of the game was a pleasant surprise for many testers. One comment I loved was that many elements felt “like a board game.”

  • The biggest missing piece they noted was the lack of visual representation for adventurers, the guild, and animations in general, which I 100% agree with.

Looking Ahead

The Roadmap Here’s what I can confidently promise for 2025: better visuals, more content, and a playable version for testers to enjoy.

My main areas of focus will be

  • Visual Sequences: Once you end the current turn, watch the guild come to life. Key areas include quest tracking on the world map, adventurer recruitment, and guild activity sequences.

  • Replacing Temporary VisualsMany placeholders used in early development will be replaced, and sound will be added to enhance feedback and immersion.
  • Content Creation: Continuing to write content that fits the game’s “chaotic humor” tone.

  • First Playtest or Demo: Planned for Q3 2025 at the earliest.

When will the game release ? In what state ? While I aim to release Adventurers Guild Inc. by the end of 2025, I won’t rush to meet this deadline. I will organize playtests and perhaps release a demo during the course of 2025, but I won’t release the game in Early Access. If something is essential for the core game experience to work, it will be in the game at launch!

What is being worked on right now? Since the Steam page launch in December, I’ve focused on refining the Adventurer Registration Sequence. This serves as a test for implementing improved visuals and polishing features to completion. Alongside this rework I’m working on connected systems such as : adventurer Progression and the balancing of it, the Faction Reputation System and adventurer and guild visualisation to make the whole experience feel more “alive”.

A sneak peek at early prototyping to make the 'Adventurer Recruitment Sequence' feel more alive. Previously, candidate statuses were only reflected in the Adventurers' Ledger. Note that visuals, style, and layout are not final.

That's it for this news! I Hope you are looking forward about what’s to come in 2025! --------------------------------------------------------------------------------------------------------- Remember to Wishlist the game and stay connected with Adventurers Guild Inc. on your favourite platform! You can follow both the game account and my gamedev account on Bluesky (where I’m most active), or check out the full Linktree here for all platforms.

https://store.steampowered.com/app/3297040/Adventurers_Guild_Inc/

Source

Steam News / 11 January 2025

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