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Full notes
Full Adventurer's Gambit: Dungeons of Fortune update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Adventurer's Gambit: Dungeons of Fortune changes
This update expands ability customization with new perk options for older abilities, includes a targeted Lich balance change, and fixes several gameplay issues.
New Ability Perks
We added full perk support to the following abilities:
Group Restoration
Emergency Priority - Low-health allies receive increased healing.
Rebound Restoration - Healed or revived allies receive a second delayed heal based on the primary amount.
Full-Power Restoration - Healing no longer splits between teammates; every valid ally receives the full heal.
Sacred Detonation - Healed or revived allies trigger area magic damage around themselves.
Resurrection Spark - Dead allies in range can now be revived with a portion of the base healing.
Divine Shield
Shared Divinity - Divine Shield can also protect nearby allies for part of the caster's shield duration.
Atonement Reserve - Absorbed damage is converted into healing over time after the shield expires.
Divine Insight - Shielded targets gain bonus critical strike chance while protected.
Shadow Explosion
Silence Field - Enemies inside the zone are silenced and cannot cast abilities.
Mobile Explosion - The zone slowly follows the caster while active.
Chain Bloom - Enemies that die inside the zone can create a new explosion at their death location.
Life Drain Circle - The caster heals from damage dealt by the zone.
Solo Hunter - The zone deals increased tick damage when it traps exactly one enemy.
Frozen Eruption
Brittle Doom - Rooted enemies become more vulnerable to critical strikes.
Ice Bloom - Targets are hit by icy spikes when the root expires naturally.
Avalanche Core - Enemies in the inner area are stunned instead of rooted.
Cryo Echo - The effect repeats at the same location after a short delay with reduced root duration.
Cold Snap Execution - Rooted enemies spread the effect when they die.
Icebound Harvest - Killing rooted enemies refunds cooldown time to learned abilities.
Blink
Shock Arrival - Landing creates a damaging shockwave with knockback.
Rift Pull - Blink creates a short vacuum that pulls enemies inward.
Blink Heal - Restores a portion of missing health on arrival.
Chain Blink - Ending the teleport near an enemy immediately refreshes the cooldown.
Spatial Fracture - Enemies near the destination take increased damage for a short duration.
Glacial Bloom
Frozen Heart - Enemies that remain in the center too long become rooted.
Ice Prison - Enemies still inside the field when it expires are stunned.
Shatter Zone - Enemies that leave the field take a frost burst.
Cryo Sinkhole - The field pulls enemies toward its center.
Bloomwalker - The field slowly follows the caster while active.
Balance Changes
Increased Lich Shadow Burning Ground damage by 4x.
Fixes
Fixed Divine Shield so it now protects against [Charge Stun]
Danger sounds now respect obstacle checks, so players will no longer hear them through walls.
Fixed the Vampire Boss not spawning.
Source
Changelog.gg summarizes and formats this update. How we read updates.
