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Full notes
Full Adventurer's Gambit: Dungeons of Fortune update
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What changed
- Balance
- Gameplay
- Performance
- UI and audio
Adventurer's Gambit: Dungeons of Fortune changes
Balance Changes
Reduced Evade Strike damage from 30% to 13% of POWER.
Increased Adrenaline Evade healing from 30 to 60.
Increased Dash distance by 25%.
Increased AI rotation speed from 15 to 30, making enemy turns feel more responsive.
Reduced spinning sword damage from sword-wielding undead enemies by 25%.
Increased Totem of Death meteor fall damage by 3x.
Gameplay Fixes
Fixed an issue where dying in co-op could keep the camera locked on the killer AI. The lock-on now clears automatically on death.
Added fallback teleporting on fall: if a player falls out of bounds, they are teleported to a random teammate.
Loot items now despawn automatically after 120 seconds.
Fixed double activation commands for effects.
Increased effect prewarm time from 1 to 2 seconds to reduce framedrops on first time ability casts.
Performance
Added preloading for all shader variants to reduce frame freezes when some abilities are cast for the first time.
Audio & UI
Improved Group Restoration sound quality.
Fixed Settings window header texts.
Minimum System Requirements
We updated the minimum PC requirements on the Steam page. Zombie Royale now explicitly requires an SSD, more RAM, a 6-core CPU, and a GPU with at least 6 GB of VRAM. The reason for this change is that half-resolution textures use about 6 GB of VRAM, the game currently uses around 6.5 GB of system RAM, and some heavy gameplay systems still depend strongly on single-thread CPU performance.
Source
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