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Steam News8 May 20261mo ago

Hotfix 0.2.5581

Balance Changes Reduced Evade Strike damage from 30% to 13% of POWER. Increased Adrenaline Evade healing from 30 to 60. Increased Dash distance by 25%.

In this update5

Full notes

Full Adventurer's Gambit: Dungeons of Fortune update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions9 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • UI and audio
changedBalance ChangesReduced Evade Strike damage from 30% to 13% of POWER.
changedBalance ChangesIncreased Adrenaline Evade healing from 30 to 60.
changedBalance ChangesIncreased Dash distance by 25%.
changedBalance ChangesIncreased AI rotation speed from 15 to 30, making enemy turns feel more responsive.
changedBalance ChangesReduced spinning sword damage from sword-wielding undead enemies by 25%.
changedBalance ChangesIncreased Totem of Death meteor fall damage by 3x.
Evade Strike damage30%13%Evade Strike damage decreased, nerfAdrenaline Evade healing3060Adrenaline Evade healing increased, buffAI rotation speed1530AI rotation speed increased, buffeffect prewarm time12secondseffect prewarm time increased, buff

Adventurer's Gambit: Dungeons of Fortune changes

changedReduced Evade Strike damage from 30% to 13% of POWER.
changedIncreased Adrenaline Evade healing from 30 to 60.
changedIncreased Dash distance by 25%.
changedIncreased AI rotation speed from 15 to 30, making enemy turns feel more responsive.
changedReduced spinning sword damage from sword-wielding undead enemies by 25%.

Balance Changes

  • Reduced Evade Strike damage from 30% to 13% of POWER.

  • Increased Adrenaline Evade healing from 30 to 60.

  • Increased Dash distance by 25%.

  • Increased AI rotation speed from 15 to 30, making enemy turns feel more responsive.

  • Reduced spinning sword damage from sword-wielding undead enemies by 25%.

  • Increased Totem of Death meteor fall damage by 3x.

Gameplay Fixes

  • Fixed an issue where dying in co-op could keep the camera locked on the killer AI. The lock-on now clears automatically on death.

  • Added fallback teleporting on fall: if a player falls out of bounds, they are teleported to a random teammate.

  • Loot items now despawn automatically after 120 seconds.

  • Fixed double activation commands for effects.

  • Increased effect prewarm time from 1 to 2 seconds to reduce framedrops on first time ability casts.

Performance

  • Added preloading for all shader variants to reduce frame freezes when some abilities are cast for the first time.

Audio & UI

  • Improved Group Restoration sound quality.

  • Fixed Settings window header texts.

Minimum System Requirements

We updated the minimum PC requirements on the Steam page. Zombie Royale now explicitly requires an SSD, more RAM, a 6-core CPU, and a GPU with at least 6 GB of VRAM. The reason for this change is that half-resolution textures use about 6 GB of VRAM, the game currently uses around 6.5 GB of system RAM, and some heavy gameplay systems still depend strongly on single-thread CPU performance.

Source

Steam News / 8 May 2026

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